CHALLENGE FATE AND FIND YOUR FORTUNE!

The Crimson Casino

Located on Diabolos Goblet W30 #35

Upcoming Openings

All openings are from 7-10pm Eastern unless otherwise statedWednesday, January 15th
Sunday, January 19th
Wednesday, January 22nd
Sunday, January 26th
Wednesday, January 29th

General Rules

All bets are handled in game using gil and only gil. Bets must be placed before a player can roll. Minimum bet is 10,000 gil unless otherwise stated. Maximum bet is normally 1 million gil, though this limit is increased during the final rounds of play and/or as needed.During the current season, from 9pm to the evening's finale, the max bet is raised to 2 million gil.Players may be asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.The Crimson Casino tries to make your time memorable by offering unique events and mechanics throughout the night, such as Fate Tokens, Deathroll Halftime and our evening's Finale!

New Year, New Season, New Features!

During the first season of 2025, the Book of Fate will now apply to almost all of our games!
To learn more about Fate Tokens, the Book of Fate, or our new Seasonal Features, click the button below! Otherwise, scroll on down for info on our games!

Games

We have made a major rework to our flagship game and removed "13" for the time being from our regular list of available games.If you miss that game, worry not! A group version of 13 will is part of our Twist of Fate seasonal feature and the normal game itself will return in the Spring!In addition to this, 5% of all lost wagers will now be placed in a growing jackpot called Fate's Fortune, which can be won via the Book of Fate or the new Wheel of Fate! (more info on the Wheel of Fate to come soon!)New this season is the addition of the Crimson Roll mechanic. If you see in the rules of a game that a roll counts as a Crimson Roll, that means that the roll has a chance of awarding you Crimson Points and/or triggering the Book of Fate if specific numbers are rolled!The Crimson Roll is simply a bonus, and it's not 100% necessary to know how it all works to still enjoy the games below by their base rules.

Fate & Fortune (NEW)

Classic name, new game!With the potential for most of our games now being connected to the Book of Fate, we have reinvented Fate & Fortune with all new rules!You play by rolling /random until one of the following happens...★ You make a roll that has a 0 in it. If at any times this happens, you lose! (single digit and two digit numbers do not count as losses if they don't have a zero in them)★ You make a roll that triggers the Book of Fate!★ The sum of your rolls is 2100 or higher. As soon as you do this, you win!Every roll in Fate & Fortune is considered a Crimson Roll, while only the first /random in other games can trigger the Book, making this THE game to play if your focus is on seeking Fate's Fortune or any of our other amazing event rolls.Payout StructureIt wouldn't be Fate & Fortune without 7s meaning something, and you'll want to find those rolls with a 7 in it to increase your winnings!!Once you've hit a score of 2,100 or more, the Dealer will check your rolls and pay you accordingly:★ Wins with no rolls containing a 7: You only get your wager returned.★ Wins with exactly one roll containing a 7: You win 1.5x your wager!★ Wins with exactly two rolls containing a 7: You win 2x your wager!★ Wins with exactly three rolls containing a 7: You win 3x your wager!★ Wins with exactly four rolls containing a 7: You win 7x your wager!★ Wins with five or more rolls containing a 7: You win the Fate's Fortune Jackpot AND 7x your wager!Please Note : A roll that has two 7s in it (i.e. 377, 771, etc.) only counts as one roll with a 7 for the purpose of calculating your payout, but it -will- reward you a Fate Token and bonus Crimson Points!If a Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.The average odds of winning this game are 41%, similar to the original Fate & Fortune!*
(*Data gathered from running 10,000 simulated games.)

Crimson Duel (NEW!)

Crimson Duel is a thrilling new Player vs. Dealer game at the Crimson Casino! Here’s how it works:How to PlayRolling: Both the Player and Dealer make one roll using the "/random" command (0-999).
The Player gets bonus rolls for each 7 revealed in their first roll. (This is also considered a Crimson Roll.)
Bonus rolls are scored the same way as the first roll, but subsequent 7s in bonus rolls do not award further rolls.Scoring:
The score for each roll is the sum of the digits in the roll.
Example: Rolling 824 = 8 + 2 + 4 = 14.Winning:
The Player wins if their total score beats the Dealer’s total score by 7 or more points.
The Dealer wins if the Player’s score does not exceed theirs by at least 7 points.Payout StructureBase Win
(Player beats Dealer by 7-19 points):
Payout: 2:1 on the Player’s bet.
Dominating Win
(Player beats Dealer by 20-29 points):
Payout: 2.5:1 on the Player’s bet!
Epic Win
(Player beats Dealer by 30+ points):
Payout: 3:1 on the Player’s bet!!
Example GamePlayer Roll: 736 = 7 + 3 + 6 = 16. One 7 is revealed, so the Player gets 1 bonus roll.
Bonus Roll: 582 = 5 + 8 + 2 = 15.
Player Total Score: 16 + 15 = 31.
Dealer Roll: 853 = 8 + 5 + 3 = 16.
Dealer Total Score: 16.
Result:The Player’s score (31) beats the Dealer’s score (16) by 15 points.
The Player wins with a Base Win (2:1 payout).
The odds of winning this game are approximately 36% with the House paying out approximately 80% of all gil collected.*(*Data gathered from running 10,000 simulated games.)

Might and Misfortune

A new Crimson Casino game that puts a dark spin on an otherwise simple game of Beat the Dealer. The odds in this game definitely favor the house, and the payout for a win is higher to reflect that!The Dealer rolls /random and calls out a Misfortune number between 1 and 6.The player then rolls /random. (This is considered a Crimson Roll.)If the player's roll has a 0 or the Misfortune number in it, the player loses.If the Player's roll is higher than the Dealer's roll without having either a 0 or Misfortune number in it, they win 3x their wager!(Rules Update as of 1/8/25) If a Player's roll is lower than the Dealer's roll but has a 7 in it (and no 0 or Misfortune number,) the game is still a loss but 100% of the gil lost is placed into Fate's Fortune instead of just 5%.If the Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.

High, Mid, or Low (NEW!)

With Rhoshambo gone for the time being, we wanted to make sure that a very simple game was still offered that could also count as a Crimson Roll.The rules are simple.
After the wager is placed, the Player calls High, Mid, or Low.
The Player then makes a /random roll. (This is considered a Crimson Roll.)A result from 1-333 is Low.
A result from 334-666 is Mid.
A result from 667-999 is High.
If the player predicts correctly, they win 2.5x their wager!The odds of winning this game are approximately 33.3% with the House paying out approximately 81% of all gil collected.*(*Data gathered from running 10,000 simulated games.)

Crimson Poker

Crimson Poker is a game that is similar to traditional Poker, and adapted from Ririnji Nananji's rules for Poker at their casino on Mateus, with inspiration from Forgal Enpore's "Ul'Dice" game seen in their casino on Goblin!The player begins by rolling /random five times to determine their starting hand. Only the first number of the roll is used.The very first of these five rolls for the opening hand is considered a Crimson Roll.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious with a Five-of-a-kind without using any rerolls it is a (x10) WIN!
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A Five-of-a-kind victory with any rerolls is a (x5) WIN!
★ A Four-of-a-kind victory without any rerolls is a (x3) WIN!
★ A Four-of-a-kind victory with any rerolls is a (x2) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ The dealer may always use their reroll with no effect on payout.
★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
(8) HIGH CARD
(Highest single card that doesn't contribute to any of the above.)
...a tie is decided by high kickers in each hand. A high number always beats a low number when all else is equal.

Deathrolls

Players may challenge the Dealer to a Deathroll at any time, so long as they have challenged the Dealer less than three times.(Deathrolls that happen in Deathroll Halftime or from the Book of Fate don't count towards this limit.)Deathroll RulesThe Player starts first by rolling /random. (This is considered a Crimson Roll.)The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1
The Player loses due to rolling a 1.

Deathroll Halftime

Please Note: This event is only played at 8:30pm Eastern timeDeathroll Halftime RulesThis is a group Deathroll game where the winner will take anywhere from 50 to 100% of the combined wagers of all players!The wager in Deathroll Halftime is 1 million gil.Once all wagers are collected, the Dealer will call for all participants to roll /random.(Please note: There are no Crimson Rolls during this event.)Round 1 : Deathroll Royale
All players participate in a group Deathroll game. The player that made highest roll earlier on starts. Players are eliminated until one remains!
The winner of the Deathroll Royale earns 2 Crimson Points!
Round 2 (optional) : Deal with the Dealer
The winner of the Deathroll Royale can choose to walk away with 50% of all the wagers collected for the event, OR they can risk it all to Deathroll the Dealer.
If the Player wins the duel with the Dealer, they win ALL of the wagers from this event, including an ADDITIONAL 2 million from the Crimson's own coffers! Defeating the Dealer also earns the Player an additional Crimson Point!If the Dealer wins, the Crimson keeps 50% of the wagers placed and adds the remaining half to the prize pool for the evening's finale event!

Crimson Triple Triad

You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played using the Roulette/Draft ruleset -or- the Roulette/Random ruleset. This means both players will either draft cards (similar to Gold Saucer Draft tournaments) or have random cards picked from their collection to make up their deck.A win against the Crimson pays out 2x the bet. If this win occurs before the evening Finale while the Barbuncle is open, you also win 3 Crimson Points!In the event of a Draw, the House keeps 25% of the bet, which goes into our Crimson Triad Champion jackpot!The Crimson Casino will be keeping a record of all Triple Triad matches played from now until the end of the year. The two players with the most wins will get to compete for the title of Crimson Triad Champion.The Crimson Triad Champion's prize also includes a gil payout which may increase over the course of the season. The payout for the first season of 2025 is currently 2 million gil!

Seasonal Features

The meta-objective of the evening is to be the one chosen to spin the Wheel of Fate and have a chance to win the Fate's Fortune Jackpot.Crimson Points not only help you reach that goal, but can also improve your results when spinning the Wheel of Fate!

Crimson Points

Crimson Points can be obtained in a number of ways, including the following...★ Each 7 revealed in a Crimson Roll awards 1 point. Revealing two 7s in the same Crimson Roll awards 3 points!★ Triggering the Book of Fate awards 1 Crimson Point.★ Giving a Fate Token to another player awards 1 Crimson Point.★ Winning a Fate Challenge by using a Fate Token awards 1 Crimson Point!★ Winning your first Triple Triad game of the evening played against the Bartender awards 3 Crimson Points! (Points are not awarded on subsequent games)A player can spend 7 Crimson Points to obtain a Fate Token OR spend 13 Crimson Points to declare a Twist of Fate!If a Twist of Fate is declared, a group wager event takes place known as 13 Royale!

Twist of Fate : 13 Royale

This special group wager game takes place during our finale at roughly 9:40pm or whenever a player chooses to activate it by spending 13 Crimson Points!WagersThe Player who initiated this game gets the unique ability to decide on the wager amount to enter this group game. The amount of this wager also impacts the payout on the Wheel of Fate should this Player win!The wager can be set as low as 100,000 gil or as high as 2 million gil. All players, including the Dealer, can participate in this game.During the Finale, the Dealer sets the wager amount, which will be no lower than 1 million and no higher than 5 million gil.RulesThe goal of this game is to have the best score as possible (13) without going over 13.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score.★ If a player ends up rolling a total of five dice without going over 13, their score is immediately set to 13. This is known as a "Dirty" 5-Dice 13.★ If the player's total is naturally 13 after the fifth die roll, this is considered a "Natural" 5-Dice 13 which beats a "Dirty" 5-Dice 13.13 Royale Roll Rankings(1) Natural 5-Dice 13
(2) Dirty 5-Dice 13
(3) 13 rolled on three or four dice.
(4) The highest score under 13 that is rolled with four or fewer dice.
★ A tie is settled by a /random 13 Deathroll UNLESS there's no more than 1 tied player that has a Crimson Point Advantage, in which case the Advantaged player wins.★ The Dealer is always considered to have a Crimson Point Advantage.★ If a Player wins, they win the entire prize pool of collected wagers! If a player with a Crimson Point Advantage wins, they win the pool AND get to immediately spin the Wheel of Fate!★ If the Dealer wins, 50% of the wagers collected are placed into Fate's Fortune, while the House keeps the rest.Crimson Point AdvantageIf a player cashed in Crimson Points to play the game, they'll have advantage on any tiebreakers that may come up in the game. Should this player win the Royale, they get an immediate opportunity to spin the Wheel of Fate!When this game is played during the Finale of the evening, the top three players with the most Crimson Points at the start of the Finale all have the Crimson Point Advantage and opportunity to spin the Wheel of Fate if they win the Royale!

The Wheel of Fate

If a player with a Crimson Point Advantage wins a round of 13 Royale, they get to spin the Wheel of Fate!When a player spins the Wheel, the Dealer will share with them through Discord a command for them to enter in our #wheel-of-fate channel! If the player spinning does not respond or is simply not present in Discord, the Dealer will run the command for them.The Player's "wager" amount is whatever the entry was to play 13 Royale. They do not need to pay this wager to spin, it's simply how the Casino determines the final prize.When the Wheel is spun, one of three general outcomes will occur.Nothing : There's a 50% chance for the Wheel of Fate to not award a prize. In this case, the Casino places an amount equal to 50% of the wager into Fate's Fortune.1.5x Wager Win : There's a 25% chance for the Wheel to award the player gil equal to 1.5x the wager made in the previous 13 Royale game.Book of Fate Entry : There's a 25% chance for the Wheel to award the player an entry from the Book of Fate! Each entry appears on the Wheel once (except for 0, which does not appear on the Wheel!) If the entry from the Book includes a payout, the wager amount is considered to be the wager made in the previous 13 Royale game.When a Player is spinning the Wheel of Fate, they may use a Fate Token to make an additional spin. The Player may then get to choose one of the outcomes from the spins as their reward. Since a Player can hold up to 3 Fate Tokens at any one time, they spin up to four times.(PLEASE NOTE: Players may not be gifted unused Fate Tokens during any Wheel of Fate phase. Such tokens must be given prior to the start of the preceeding 13 Royale game.)Any special benefits from the Wheel that are revealed in the final hour of the evening may be granted upon the next arrival of the spinner at the Crimson. Otherwise, Book of Fate roll benefits take place as soon as possible.If no one claims Fate's Fortune at least once during the current season, a special Fate's Fortune Wheel will be spun on the final night to determine a grand prize winner! Each time a player wins an evening finale, they earn one space on this special Fate's Fortune Wheel.

Home of the "Fate Token!"

One feature unique to the Crimson Casino is its Fate Tokens. These are used primarily as opportunities to challenge Fate in Fate & Fortune, get a bonus for making it to the Finale of the evening, or improving your outcome for a wager before you roll!All players start the evening with one Fate Token, and you can have up to three in your posession at any time!A player earns a Fate Token when they make a roll that's eligible for the Book of Fate that contains two 7s in it. The easiest game to get these tokens is, of course, in Fate & Fortune!Players that are feeling generous or end up earning a Fate Token while at the cap may gift another player with a Fate Token. Giving a Fate Token to another player results in receiving a Crimson Point!If a player receives a gifted token during their turn, it can only be used on that wager if it was received prior to playing the game.(PLEASE NOTE: Players may not be gifted unused Fate Tokens during any Wheel of Fate phase. Such tokens must be given prior to the start of the preceeding 13 Royale game.)The Dealer and Bartender also reserve the right to give a player a Fate Token if they deem a player has been considerably unlucky. This is at the discretion of Casino Staff only. Any attempt to persuade staff to give a token will be denied.★★Fate Tokens can be used in one of the following three ways...★★★ Challenge Fate: If you lose in Fate & Fortune, you can sacrifice your token and roll /random. On a 777 or higher, you win 3x your wager instead of losing the game! If there's a 7 in this challenge roll, win or lose, you get to keep the token to use again on a different wager!★ Spin the Wheel of Fate: You can sacrifice your token to gain an additional spin at the Wheel of Fate should you make it to the Finale of the evening! This option is here to tempt you to hold your token and not use it during regular gameplay, so consider the option wisely! More info on the Wheel of Fate shall be revealed soon!★ Appeal to Nymeia: You can sacrifice your token before you wager to receive a blessing from Nymeia! Make a /random roll! This roll can trigger the Book of Fate as well.0-699 : If you lose the game you're about to play, you will get half of your wager back instead of losing it all.700-799 : If you lose the game you're about to play, you will get all of your wager back and it will be considered a draw. If you win the game instead, you will receive a bonus equal to 50% of your wager AND you will get to keep the Fate Token!800-899 : If you win the game you're about to play, you'll receive a bonus equal to 100% of your wager and you may gift a Fate Token to another player of your choice! Be warned, you are not protected from losing your wager if you lose this game!900-998 : If you win the game you're about to play, you'll receive a bonus equal to 100% of your wager and if you lose, your gil is returned instead of being lost! If a 7 appears in this roll, all players without Fate Tokens will receive one if you win this game!All unused Fate Tokens are removed at the end of the night and do not roll over to future openings.Challenge Fate, and Find Your Fortune!

The Book of Fate

Throughout most of our games, the first /random roll a player makes (referred to as a "Crimson Roll") has a chance to trigger a special event from the Book of Fate!When this happens, the Dealer will announce the result from the Book of Fate as it is listed here.The effects from the Book of Fate supersede any original outcome from the game that was being played to trigger the Book.Each season the numbers in the Book of Fate will change to some degree, with triples always guaranteeing some result no matter the season.There are currently 30 possible numbers that can trigger the Book of Fate. 29 of the numbers will be listed here, along with the results for the 30th "secret" roll.Current Rolls0 - Alakshmi's Curse : ??? This is currently the only "unlucky" entry in the Book of Fate. Each time this number is rolled, Alakshmi’s influence grows. Do not roll a 0. It's effect will be revealed the first time this is rolled in the season.7 - The Crimson 7 : You win 2x your wager and get a Fate Token! For the rest of the evening, when you win in Fate & Fortune and have three or fewer rolls that have a 7 in it, add one to that number of rolls!13 - 13 Returns! : You win 3x your wager instead of losing and get a Fate Token! The game of 13 is back at the Crimson Casino for the rest of the night! If a player wins their game of 13, they make two /random rolls, both of which could trigger the Book of Fate! If you're unfamiliar with the rules, the Dealer will explain them! (More info on this roll to be revealed soon.)77 - Nymeia’s Chosen : You win 3x your wager and increase the number of Fate Tokens you have to three! For the rest of the evening, if you use a Fate Token to Appeal to Nymeia, roll /random 300 and add 700 instead of making the usual /random roll!100 - The Pen is Mightier : You win 2.5x your wager and get to work with the Dealer to create a new event roll for the Book of Fate which will be added to the Book effective on the next night of the season!111 - The Chosen One : You win 3x your wager! Choose any of the Crimson Casino’s games besides Fate and Fortune. For the rest of the evening, whenever a player besides yourself wins the chosen game, you win a bonus equal to 25% of that player’s wager!200 - Double Down : You win 2.5x your wager! For the rest of the evening, you receive double the number of Crimson Points that you normally would, starting with this roll’s award!222 - Double Bubble : You win 3x your wager and a Fate Token! For the rest of the evening, if you make a Crimson Roll that contains two instances of the same number and then proceed to lose that game, you get your wager back instead!300 - Triple Play : You receive 2.5x your wager. During the next round, you get to place three wagers in a row. If you win all three wagers, you’ll receive a bonus of 3 million gil in addition to any other gil won from the games! If you lose any of those three games, 1 million gil is added to this reward for the next player to hit the Triple Play event!333 - Triple Triad Tussle : You win 3x your wager and a Fate Token! During the next round, you can challenge the Dealer to a game of Triple Triad (Roulette/Draft or Roulette/Random) with up to a max bet of 3 million gil. If you win, you get 3x your wager! If you lose or draw, you lose your wager. The outcome of this game can not be challenged with a Fate Token.400 - Fource Field : You win 2.5x your wager! In the next game if Fate & Fortune you play, you only lose if a 2nd 0 is revealed! If you win that game, this benefit carries over to the next game! If you lose, the benefit is removed.420 - The Blazing Sword : You win 2x your wager and a Fate Token! For the rest of the evening, if you win a game and it’s your third win in a row or more, you earn a bonus Crimson Point!444 - When I Say Death, You Say Dice : You win 3x your wager and a Fate Token! For the rest of the evening, you may challenge the Dealer to a Deathroll without any restrictions. In addition to this, the maximum bet for all Deathrolls for all players is now double the normal limit, and winning a Deathroll awards a bonus Crimson Point!500 - A Timeless Classic : You win 2.5x your wager! For the rest of the evening, players can choose to play Fate & Fortune using Classic rules! In Classic rules, you roll /random once and win if you have a roll of 590 or higher. The higher your roll, the higher your payout!555 - High Five : You win 5x your wager and a Fate Token! For the rest of the evening, if a Crimson Roll in a game you play has a 5 in it, you can reroll the number. You must take the higher result if you choose to reroll in this way! Regardless of the outcome, you'll also receive a bonus Crimson Point and 100,000 gil for each 5 revealed in a Crimson Roll!589 - A Crimson Casino Tradition : The first 589 of the night rolled in Savage Mode counts as a 3x win instead of a loss! You also get a Fate Token if you didn’t already have one! (More info on this roll to be revealed soon.)600 - Deep Six : You win 2.5x your wager! For the rest of the evening, if you make an opening Deathroll roll that contains a 6 in it, you win and the Dealer loses automatically! The number of times you can challenge the Dealer to a Deathroll increases from three to six!666 - Nemesis Mode : You win 3x your wager and a Fate Token! During the next round, the only game available for play for all players is Might & Misfortune with a max bet of 2 million gil, and you get to choose the Misfortune number for other players! If a player loses the game that round by rolling the Misfortune number you chose, you receive their wager instead of the house!700 - Raise the Stakes : You win 2.5x your wager and a Fate Token! The maximum bet for the rest of the evening in the Casino is increased by 1 million gil! Also, the amount of gil from lost wagers that is placed into the Fate’s Fortune Jackpot this evening is increased from 5% to 10%!772 - Spriggan Deck of Many Rocks : You win 2x your wager! For the next 5 hands of Crimson Poker you play, if a 0 appears in any card draw roll you make, that card is treated as a Joker. (A single or two digit roll does not count as revealing a 0.)777 - The Luckiest Roll of All : You win 7x your wager! Everyone receives 7 Crimson Points! For the rest of this evening and the entirety of the next one, you are considered to have a Crimson Point Advantage in every game of 13 Royale!800 - A Fateful Adventure : You win 2.5x your wager! During the next round of play, Fate & Fortune is the only game available to play and all players have a temporary Fate Token which vanishes if not used by the end of their wager! This temporary token can not be gifted to another player.888 - Crazy Eights : You win 2.8x your wager and a Fate Token! For the rest of the evening, any time you make a Crimson Roll in a game and the roll contains an 8 in it, you MUST reroll the number and accept the result of the new roll, win or lose. Whatever the outcome is, you also earn a Crimson Point and 100,000 gil whenever this happens!900 - Cloud Nine : You win 3x your wager! For the rest of the evening, if any other player wins Fate & Fortune and had a roll of 900 or higher in any of their rolls, you win a bonus equal to 50% of that player’s wager! (This does not apply to your own wagers.)998 - Glitter's Rage : As of the moment this roll's description appears in chat, all players have 60 seconds to spam /random. If ANY PLAYER rolls 999 in those 60 seconds, it is treated as if you rolled 999! If no 999 is revealed, you only win 4x your wager. (If Glitter Bomb rolls a 999 during this Rage, she also wins the same prize as you!)999 - A Legend is Born - You win the Fate's Fortune progressive jackpot! You have a Crimson Point Advantage for the rest of the evening and you can Challenge Fate without spending a Fate Token! Everyone else receives 7 Crimson Points!Your name is also added to the list of Crimson Casino Legends, and in honor of this legendary occasion, you get the ability to work with the Dealer to create a new roll for the Book of Fate, which also means a new spot on the Wheel of Fate!??? - (The Coin’s Edge): ???

Current Legends of the Crimson Casino
Ghyslain Ouraux, Fateslayer
Yami Mahou, The Unseen
Arylie Veraxian, Queen of Cards
Ryo Saeba, The Savage
Fiz Fidele, The Pastel Princess
Kvazan Xaetal, The Gilded Chicken
Alun Muscadet, The Rival
Other Gamblers of Renown
Darkeiko Runeguarde, Former Dark Patron
Glitter Bomb, Legend Seeker
Ahri, Crimson Triad Champion

13

The goal of this game is to get as close to the number 13 as possible without going over.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score. If a player ends up rolling a total of five dice without going over 13, they automatically win 2.5x their wager.★ Once the player holds, the Dealer rolls and attempts to beat the score. If the Dealer rolls five dice without going over 13, the house wins against any Player's score of 12 or lower. Any five dice score against 13 is considered a tie unless the Dealer has 13 on five dice, which is considered a win for the house.★ If the Player wins, they get 2x their wager (or 2.5x if they roll 13 on five dice.)★ The Dealer may choose to stop rolling if their score ties the Player, or they can choose to play for a win. If Player and Dealer tie, the game resets.Sudden Death Rule : If Player and Dealer tie three times, a Sudden Death round will be played in which the Player and Dealer will alternate rolling dice. If a player hits 13, they win immediately. If a player goes over 13, the lose immediately.