CHALLENGE FATE AND FIND YOUR FORTUNE!
The Crimson Casino
Located on Diabolos Goblet W30 #35
Upcoming Openings
All openings are from 7-10pm Eastern unless otherwise statedSunday, March 30th, 7-9pm (Season Finale)
Followed by our Crimson Triad Tournament at 9pm!Spring Season Starts April 23rd!
General Rules
All bets are handled in game using gil and only gil. Bets must be placed before a player can roll. Minimum bet is 10,000 gil unless otherwise stated. Maximum bet is normally 1 million gil, though this limit is increased during the final rounds of play and/or as needed.During the current season, from 9pm to the evening's finale, the max bet is raised to 2 million gil.Players may be asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.The Crimson Casino tries to make your time memorable by offering unique events and mechanics throughout the night, such as Fate Tokens, Deathroll Halftime and our evening's Finale!
New Year, New Season, New Features!
During the first season of 2025, the Book of Fate will now apply to almost all of our games!
To learn more about Fate Tokens, the Book of Fate, or our new Seasonal Features, click the button below! Otherwise, scroll on down for info on our games!
Games
We have made a major rework to our flagship game and removed "13" for the time being from our regular list of available games.If you miss that game, worry not! A group version of 13 will is part of our Twist of Fate seasonal feature and the normal game itself will return in the Spring!In addition to this, 5% of all lost wagers will now be placed in a growing jackpot called Fate's Fortune, which can be won via the Book of Fate or the new Wheel of Fate! (more info on the Wheel of Fate to come soon!)New this season is the addition of the Crimson Roll mechanic. If you see in the rules of a game that a roll counts as a Crimson Roll, that means that the roll has a chance of awarding you Crimson Points and/or triggering the Book of Fate if specific numbers are rolled!The Crimson Roll is simply a bonus, and it's not 100% necessary to know how it all works to still enjoy the games below by their base rules.
Fate & Fortune (NEW)
Classic name, new game!With the potential for most of our games now being connected to the Book of Fate, we have reinvented Fate & Fortune with all new rules!You play by rolling /random until one of the following happens...★ You make a roll that has a 0 in it. If at any times this happens, you lose! (single digit and two digit numbers do not count as losses if they don't have a zero in them)★ You make a roll that triggers the Book of Fate!★ The sum of your rolls is 2100 or higher. As soon as you do this, you win!Every roll in Fate & Fortune is considered a Crimson Roll, while only the first /random in other games can trigger the Book, making this THE game to play if your focus is on seeking Fate's Fortune or any of our other amazing event rolls.Payout StructureIt wouldn't be Fate & Fortune without 7s meaning something, and you'll want to find those rolls with a 7 in it to increase your winnings!!Once you've hit a score of 2,100 or more, the Dealer will check your rolls and pay you accordingly:★ Wins with no rolls containing a 7: You only get your wager returned, but you do score 2 Crimson Points for your effort!★ Wins with exactly one roll containing a 7: You win 1.5x your wager!★ Wins with exactly two rolls containing a 7: You win 2x your wager!★ Wins with exactly three rolls containing a 7: You win 3x your wager!★ Wins with exactly four rolls containing a 7: You win 7x your wager!★ Wins with five or more rolls containing a 7: You win the Fate's Fortune Jackpot AND 7x your wager!Please Note : A roll that has two 7s in it (i.e. 377, 771, etc.) only counts as one roll with a 7 for the purpose of calculating your payout, but it -will- reward you a Fate Token and bonus Crimson Points!If a Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.The average odds of winning this game are 41%, similar to the original Fate & Fortune!*
(*Data gathered from running 10,000 simulated games.)
Crimson Duel (NEW!)
Crimson Duel is a thrilling new Player vs. Dealer game at the Crimson Casino! Here’s how it works:How to PlayRolling: Both the Player and Dealer make one roll using the "/random" command (0-999).
The Player gets bonus rolls for each 7 revealed in their first roll. (This is also considered a Crimson Roll.)Bonus rolls are scored the same way as the first roll, but subsequent 7s in bonus rolls do not award further rolls.Scoring:
The score for each roll is the sum of the digits in the roll.Example: Rolling 824 = 8 + 2 + 4 = 14.Winning:
The Player wins if their total score beats the Dealer’s total score by 7 or more points.The Dealer wins if the Player’s score does not exceed theirs by at least 7 points.Payout StructureBase Win
(Player beats Dealer by 7-19 points):
Payout: 2:1 on the Player’s bet.Dominating Win
(Player beats Dealer by 20-29 points):
Payout: 3:1 on the Player’s bet!Epic Win
(Player beats Dealer by 30+ points):
Payout: 4:1 on the Player’s bet!!Example GamePlayer Roll: 736 = 7 + 3 + 6 = 16. One 7 is revealed, so the Player gets 1 bonus roll.
Bonus Roll: 582 = 5 + 8 + 2 = 15.
Player Total Score: 16 + 15 = 31.Dealer Roll: 853 = 8 + 5 + 3 = 16.
Dealer Total Score: 16.Result:The Player’s score (31) beats the Dealer’s score (16) by 15 points.
The Player wins with a Base Win (2:1 payout).The odds of winning this game are approximately 36% with the House paying out approximately 80% of all gil collected.*(*Data gathered from running 10,000 simulated games.)
Might and Misfortune
A new Crimson Casino game that puts a dark spin on an otherwise simple game of Beat the Dealer. The odds in this game definitely favor the house, and the payout for a win is higher to reflect that!The Dealer rolls /random and calls out a Misfortune number between 1 and 6.The player then rolls /random. (This is considered a Crimson Roll.)If the player's roll has a 0 or the Misfortune number in it, the player loses.If the Player's roll is higher than the Dealer's roll without having either a 0 or Misfortune number in it, they win 3x their wager!(Rules Update as of 1/8/25) If a Player's roll is lower than the Dealer's roll but has a 7 in it (and no 0 or Misfortune number,) the game is still a loss but 100% of the gil lost is placed into Fate's Fortune instead of just 5%.If the Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.
High, Mid, or Low (NEW!)
With Rhoshambo gone for the time being, we wanted to make sure that a very simple game was still offered that could also count as a Crimson Roll.The rules are simple.
After the wager is placed, the Player calls High, Mid, or Low.The Player then makes a /random roll. (This is considered a Crimson Roll.)A result from 1-333 is Low.
A result from 334-666 is Mid.
A result from 667-999 is High.If the player predicts correctly, they win 2.5x their wager!The odds of winning this game are approximately 33.3% with the House paying out approximately 81% of all gil collected.*(*Data gathered from running 10,000 simulated games.)
Crimson Poker
Crimson Poker is a game that is similar to traditional Poker, and adapted from Ririnji Nananji's rules for Poker at their casino on Mateus, with inspiration from Forgal Enpore's "Ul'Dice" game seen in their casino on Goblin!The player begins by rolling /random five times to determine their starting hand. Only the first number of the roll is used.The very first of these five rolls for the opening hand is considered a Crimson Roll.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious with a Five-of-a-kind without using any rerolls it is a (x10) WIN!
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A Five-of-a-kind victory with any rerolls is a (x5) WIN!
★ A Four-of-a-kind victory without any rerolls is a (x3) WIN!
★ A Four-of-a-kind victory with any rerolls is a (x2) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ The dealer may always use their reroll with no effect on payout.★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
(8) HIGH CARD
(Highest single card that doesn't contribute to any of the above.)
...a tie is decided by high kickers in each hand. A high number always beats a low number when all else is equal.
Deathrolls
Players may challenge the Dealer to a Deathroll at any time, so long as they have challenged the Dealer less than three times.(Deathrolls that happen in Deathroll Halftime or from the Book of Fate don't count towards this limit.)Deathroll RulesThe Player starts first by rolling /random. (This is considered a Crimson Roll.)The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1The Player loses due to rolling a 1.
13
Played against the dealer.The goal of this game is to get as close to the number 13 as possible without going over.To begin, the player will first roll two /random 6 dice and then choose whether to stop or continue.Going over the number "13" will trigger an automatic loss, while rolling five times while remaining under 13 triggers an automatic win.After choosing to stop the dealer will then take their turn.The one closest to 13 without going over wins!Defeat the dealer and win 2X, unless you hit a score of 13 on exactly five dice, in which case you win 2.5x your wager!A tie will result in a new round until the tie is broken!If the player has a score of 13, a safe five dice roll by the Dealer is considered a tie against 13, while a five dice roll that TOTALS 13 -beats- a score of 13 rolled on fewer dice.
Deathroll Royale
Please Note: This event is only played at 7:45 and 8:45pm Eastern timeDeathroll Royale RulesThis is a group Deathroll game where the winner will take anywhere from 50 to 100% of the combined wagers of all players!The buy-in wager for the 7:45pm game is 1 million gil. The buy-in wager for the 8:45pm game is 2 million gil!Once all wagers are collected, the Dealer will call for all participants to roll /random.(Please note: There are no Crimson Rolls during this event.)Round 1 : Deathroll Royale
All players participate in a group Deathroll game. The player that made highest roll earlier on starts. Players are eliminated until one remains!
The winner of the Deathroll Royale earns 2 Crimson Points!Round 2 (optional) : Deal with the Dealer
The winner of the Deathroll Royale can choose to walk away with 50% of all the wagers collected for the event, OR they can risk it all to Deathroll the Dealer.If the Player wins the duel with the Dealer, they win ALL of the wagers from this event, including an ADDITIONAL 2 million from the Crimson's own coffers! Defeating the Dealer also earns the Player an additional Crimson Point!If the Dealer wins, the Crimson keeps 50% of the wagers placed and adds the remaining half to the prize pool for the evening's finale event!
Triple Triad
You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played typically using only the Roulette/Draft ruleset, and thus ensuring a each side has an equal number of cards of similar rank before the match begins.The Bartender, at their discretion, may allow Roulette/Random instead, though in general expect Roulette/Draft to be our default format.A win against the Crimson pays out 2x the bet. If this win occurs before the evening Finale while the Barbuncle is open, you also win 3 Crimson Points!In the event of a Draw, the House keeps 25% of the bet.The Crimson Casino will also hold a minimum of 2 Triple Triad tournament events over the course of the year! These events will be limited in participation to 7 players, with invites going out to our most prolific card slingers first, and remaining slots filled on a first register, first serve basis.Our next Crimson Triad Tournament will be held on March 30th!
Seasonal Features
The meta-objective of the evening is to be the one chosen to spin the Wheel of Fate and have a chance to win the Fate's Fortune Jackpot.Crimson Points not only help you reach that goal, but can also improve your results when spinning the Wheel of Fate!
Crimson Points
Crimson Points can be obtained in a number of ways, including the following...★ Each 7 revealed in a Crimson Roll awards 1 point. Revealing two 7s in the same Crimson Roll awards 3 points!★ Triggering the Book of Fate awards 3 Crimson Points, but does not award additional points for any 7s revealed.★ Giving a Fate Token to another player awards 1 Crimson Point.★ Winning a Fate Challenge by using a Fate Token awards 1 Crimson Point!★ Winning your first Triple Triad game of the evening played against the Bartender awards 3 Crimson Points! (Points are not awarded on subsequent games)Crimson Points primarily have an impact on who gets advantage in the evening's finale game, though there are other uses for Crimson Points as well!A player can spend 7 Crimson Points to obtain a Fate Token OR spend 13 Crimson Points to spin the Wheel of Fate!
Twist of Fate : The Wheel of Fate
Any player that has obtained 13 Crimson Points or more can cash in that many points to spin the Wheel of Fate!When a player spins the Wheel, the Dealer will share with them through Discord a command for them to enter in our #wheel-of-fate channel! If the player spinning does not respond or is simply not present in Discord, the Dealer will run the command for them.When a player is going to spin the Wheel, they place a wager from 10,000 to 3 million gil!When the Wheel is spun, one of three general outcomes will occur.Nothing : There's a 50% chance for the Wheel of Fate to not award a prize. In this case, the Casino places an amount equal to 50% of the wager into Fate's Fortune.1.5x Wager Win : There's a 25% chance for the Wheel to award the player gil equal to 1.5x of their wager.Book of Fate Entry : There's a 25% chance for the Wheel to award the player an entry from the Book of Fate! Each entry appears on the Wheel once (except for 0, which does not appear on the Wheel!) If the entry from the Book includes a payout, the wager amount is considered to be the wager made for this spin.When a Player is spinning the Wheel of Fate by cashing in Crimson Points, they only get one spin. However, winning the Fate's Fortune Finale can give a player a chance to make additional spins and choose the best outcome!
Evening Finale : Fate's Fortune
At the end of the night, all players with Crimson Points will participate in a game where one player will get to spin the Wheel of Fate and have an improved chance to win Fate's Fortune!Rules of the Finale:The Dealer will announce point totals for all players.A random player will be determined to roll /random 7.
If a 1 or 7 is rolled, play passes to the next person at the table, with no change in Crimson Points.
If a 2-6 is rolled, the player loses that many Crimson Points from their total.
A player is eliminated from the finale once they have lost all of their Crimson Points.The last player remaining gets to spin the Wheel of Fate!
The winning player can make an additional spin if they finish the Finale with 7 points or more.
The winning player can make another additional spin if they have two Fate Tokens or more at the end of the night.During the winning player's FIRST spin, if it lands on ANY Book of Fate entry number, the player automatically wins the Fate's Fortune Jackpot instead!Otherwise, any 1.5x wager win or other Book of Fate entry is treated as if a wager of 1 million gil was placed.
Home of the "Fate Token!"
One feature unique to the Crimson Casino is its Fate Tokens. These are used primarily as opportunities to challenge Fate in Fate & Fortune, get a bonus for making it to the Finale of the evening, or improving your outcome for a wager before you roll!All players start the evening with one Fate Token, and you can have up to three in your posession at any time!A player earns a Fate Token when they make a Crimson Roll that contains two 7s in it. The easiest game to get these tokens is, of course, in Fate & Fortune!Players that are feeling generous or end up earning a Fate Token while at the cap may gift another player with a Fate Token. Giving a Fate Token to another player results in receiving a Crimson Point!If a player receives a gifted token during their turn, it can only be used on that wager if it was received prior to playing the game.(PLEASE NOTE: Players may not be gifted unused Fate Tokens during any Wheel of Fate phase.)The Dealer and Bartender also reserve the right to give a player a Fate Token if they deem a player has been considerably unlucky. This is at the discretion of Casino Staff only. Any attempt to persuade staff to give a token will be denied.★★Fate Tokens can be used in one of the following three ways...★★★ Challenge Fate: If you lose in Fate & Fortune, you can sacrifice your token to have a chance to change the loss to a win. The player rolls /random. On a 777 or higher, they win 2x their wager instead of losing the game! If there's a 7 in this challenge roll, win or lose, they get to keep the token to use again on a future wager!★ Spin the Wheel of Fate: You can sacrifice your token to gain an additional spin at the Wheel of Fate should you make it to the Finale of the evening! This option is here to tempt you to hold your token and not use it during regular gameplay, so consider the option wisely! More info on the Wheel of Fate shall be revealed soon!★ Appeal to Nymeia: You can sacrifice your token before you wager to receive a blessing from Nymeia! Make a /random roll! This roll can trigger the Book of Fate as well.0-699 : If you lose the game you're about to play, you will get half of your wager back instead of losing it all.700-799 : If you lose the game you're about to play, you will get all of your wager back and it will be considered a draw. If you win the game instead, you will receive a bonus equal to 50% of your wager AND you will get to keep the Fate Token!800-899 : If you win the game you're about to play, you'll receive a bonus equal to 100% of your wager and you may gift a Fate Token to another player of your choice! Be warned, you are not protected from losing your wager if you lose this game!900-998 : If you win the game you're about to play, you'll receive a bonus equal to 100% of your wager and if you lose, your gil is returned instead of being lost! If a 7 appears in this roll, all players without Fate Tokens will receive one if you win this game!All unused Fate Tokens are removed at the end of the night and do not roll over to future openings.Challenge Fate, and Find Your Fortune!
The Book of Fate
PLEASE NOTE : Due to a 0 being rolled three times in the current season, the Book of Fate has vanished for Sunday's season finale! Instead, we'll be giving more opportunities to spin the Wheel of Fate, which has a chance to trigger effects from the Book shown below.Throughout most of our games, the first /random roll a player makes (referred to as a "Crimson Roll") has a chance to trigger a special event from the Book of Fate!When this happens, the Dealer will announce the result from the Book of Fate as it is listed here.The effects from the Book of Fate supersede any original outcome from the game that was being played to trigger the Book.Each season the numbers in the Book of Fate will change to some degree, with triples always guaranteeing some result no matter the season.There are currently 30 possible numbers that can trigger the Book of Fate. 26 of the numbers will be listed here, with the remaining four to be added as they are revealed during the course of the season!Current Rolls0 - Alakshmi's Curse : ??? This is currently the only "unlucky" entry in the Book of Fate. Each time this number is rolled, Alakshmi’s influence grows. Do not roll a 0. It's effect will be revealed the first time this is rolled in the season.5 - Sleight of Brush : You win 2.5x your wager! During Crimson Poker, after you've redrawn cards you can choose to replace one card in your final hand with any card you initially discarded. Once you've used this ability to win a game, the effect ends.7 - The Crimson 7 : You win 2x your wager and get a Fate Token! For the rest of the evening, when you win in Fate & Fortune and have three or fewer rolls that have a 7 in it, add one to that number of rolls!14 - 14 Returns! : You win 3x your wager instead of losing and get a Fate Token! The game of 13 is now treated as 14, where going over 14 is now a bust!77 - Nymeia’s Chosen : You win 3x your wager and increase the number of Fate Tokens you have to three! For the rest of the evening, if you use a Fate Token to Appeal to Nymeia, roll /random 300 and add 700 instead of making the usual /random roll!111 - The Chosen One : You win 3x your wager! Choose any of the Crimson Casino’s games besides Fate and Fortune. For the rest of the evening, whenever a player besides yourself wins the chosen game, you win a bonus equal to 25% of that player’s wager!121 - The Rival's Favor - You win 2x your bet! Choose another player. For the rest of the night, any time they gain a Crimson Point, you gain one too! But the reverse is true...any time you gain one, they gain one as well!222 - Double Bubble : You win 3x your wager and a Fate Token! For the rest of the evening, if you make a Crimson Roll that contains two instances of the same number and then proceed to lose that game, you get your wager back instead!333 - Triple Triad Tussle : You win 3x your wager and a Fate Token! During the next round, you can challenge the Dealer to a game of Triple Triad (Roulette/Draft or Roulette/Random) with up to a max bet of 3 million gil. If you win, you get 3x your wager! If you lose or draw, you lose your wager. The outcome of this game can not be challenged with a Fate Token.420 - The Blazing Sword : You win 2x your wager and a Fate Token! For the rest of the evening, if you win a game and it’s your third win in a row or more, you earn a bonus Crimson Point!444 - When I Say Death, You Say Dice : You win 3x your wager and a Fate Token! For the rest of the evening, you may challenge the Dealer to a Deathroll without any restrictions. In addition to this, the maximum bet for all Deathrolls for all players is now double the normal limit, and winning a Deathroll awards a bonus Crimson Point!555 - High Five : You win 5x your wager and a Fate Token! For the rest of the evening, if a Crimson Roll in a game you play has a 5 in it, you can reroll the number. You must take the higher result if you choose to reroll in this way! Regardless of the outcome, you'll also receive a bonus Crimson Point and 100,000 gil for each 5 revealed in a Crimson Roll!589 - A Crimson Casino Tradition : The first 589 of the night rolled in Savage Mode counts as a 3x win instead of a loss! You also get a Fate Token if you didn’t already have one! (More info on this roll to be revealed soon.)666 - Nemesis Mode : You win 3x your wager and a Fate Token! During the next round, the only game available for play for all players is Might & Misfortune with a max bet of 2 million gil, and you get to choose the Misfortune number for other players! If a player loses the game that round by rolling the Misfortune number you chose, you receive their wager instead of the house!707 - The Coin’s Edge: You win 3x your wager. If you have any Fate Tokens in your possession, they can each be cashed in right now for 1 million gil! The “until end of evening” effects of “The Crimson 7” are included in this bonus as well!771 - The Pen is Mightier : You win 2.5x your wager and get to work with the Dealer to create a new event roll for the Book of Fate which will be added to the Book effective on the next night of the season!772 - Spriggan Deck of Many Rocks : You win 2x your wager! For the next 5 hands of Crimson Poker you play, if a 0 appears in any card draw roll you make, that card is treated as a Joker. (A single or two digit roll does not count as revealing a 0.)773 - Triple Play : You receive 2.5x your wager. During the next round, you get to place three wagers in a row. If you win all three wagers, you’ll receive a bonus of 3 million gil in addition to any other gil won from the games! If you lose any of those three games, 1 million gil is added to this reward for the next player to hit the Triple Play event!774 - Fource Field : You win 2.5x your wager! In the next game if Fate & Fortune you play, you only lose if a 2nd 0 is revealed! If you win that game, this benefit carries over to the next game! If you lose, the benefit is removed.775 - A Timeless Classic : You win 2.5x your wager! For the rest of the evening, players can choose to play Fate & Fortune using Classic rules! In Classic rules, you roll /random once and win if you have a roll of 590 or higher. The higher your roll, the higher your payout!776 - Deep Six : You win 2.5x your wager! For the rest of the evening, if you make an opening Deathroll roll that contains a 6 in it, you win and the Dealer loses automatically! The number of times you can challenge the Dealer to a Deathroll increases from three to six!777 - The Luckiest Roll of All : You win 7x your wager and 7 Crimson Points! You get to Spin the Wheel of Fate immediately! Everyone without a Fate Token gets one! You receive 25% of your wager back from any game you lose for the rest of tonight!778 - A Fateful Adventure : You win 2.5x your wager! During the next round of play, Fate & Fortune is the only game available to play and all players have a temporary Fate Token which vanishes if not used by the end of their wager! This temporary token can not be gifted to another player.779 - Cloud Nine : You win 3x your wager! For the rest of the evening, if any other player wins Fate & Fortune and had a roll of 900 or higher in any of their rolls, you win a bonus equal to 50% of that player’s wager! (This does not apply to your own wagers.)888 - Crazy Eights : You win 2.8x your wager and a Fate Token! For the rest of the evening, any time you make a Crimson Roll in a game and the roll contains an 8 in it, you MUST reroll the number and accept the result of the new roll, win or lose. Whatever the outcome is, you also earn a Crimson Point and 100,000 gil whenever this happens!998 - Glitter's Rage : As of the moment this roll's description appears in chat, all players have 60 seconds to spam /random. If ANY PLAYER rolls 999 in those 60 seconds, it is treated as if you rolled 999! If no 999 is revealed, you only win 4x your wager. (If Glitter Bomb rolls a 999 during this Rage, she also wins the same prize as you!)999 - A Legend is Born - You win the Fate's Fortune progressive jackpot! You have a Crimson Point Advantage for the rest of the evening and you can Challenge Fate without spending a Fate Token! Everyone else receives 7 Crimson Points!Your name is also added to the list of Crimson Casino Legends, and in honor of this legendary occasion, you get the ability to work with the Dealer to create a new roll for the Book of Fate, which also means a new spot on the Wheel of Fate!
Current Legends of the Crimson Casino
Ghyslain Ouraux, Fateslayer
Yami Mahou, The Unseen
Arylie Veraxian, Queen of Cards
Ryo Saeba, The Savage
Fiz Fidele, The Pastel Princess
Kvazan Xaetal, The Gilded Chicken
Alun Muscadet, The Scribe
Sol Gallion, The 13th ChefOther Gamblers of Renown
Darkeiko Runeguarde, Former Dark Patron
Glitter Bomb, Legend Seeker
Ahri, Crimson Triad Champion
13
The goal of this game is to get as close to the number 13 as possible without going over.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score. If a player ends up rolling a total of five dice without going over 13, they automatically win 2.5x their wager.★ Once the player holds, the Dealer rolls and attempts to beat the score. If the Dealer rolls five dice without going over 13, the house wins against any Player's score of 12 or lower. Any five dice score against 13 is considered a tie unless the Dealer has 13 on five dice, which is considered a win for the house.★ If the Player wins, they get 2x their wager (or 2.5x if they roll 13 on five dice.)★ The Dealer may choose to stop rolling if their score ties the Player, or they can choose to play for a win. If Player and Dealer tie, the game resets.★ Sudden Death Rule : If Player and Dealer tie three times, a Sudden Death round will be played in which the Player and Dealer will alternate rolling dice. If a player hits 13, they win immediately. If a player goes over 13, the lose immediately.