CHALLENGE FATE AND FIND YOUR FORTUNE!
The Crimson Casino
Located on Diabolos Goblet W30 #35
Upcoming Openings
All openings are from 7-10pm Eastern unless otherwise statedSpring Season Starts April 23rd!
General Rules
All bets are handled in game using gil and only gil. Bets must be placed before a player can roll. Minimum bet is 10,000 gil unless otherwise stated. Maximum bet is normally 1 million gil, though this limit is increased during the final rounds of play and/or as needed.Players may be asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.The Crimson Casino tries to make your time memorable by offering unique events and mechanics throughout the night, such as Fate Tokens, Deathroll Halftime and our evening's Finale!
Games
Fate & Fortune
The object of this game is to roll 590 or higher.
In general, the higher the roll you make, the better your prize, and as always we have a list of numbers that cause special events, bonuses, or sometimes even curses to happen. All of these special rolls are listed in what we call the Book of Fate!Payout Structure
★ 590 - 699 : You win 1.5x your wager.
★ 700 - 949 : You win 2x your wager.
★ 950 - 989 : You win 2.5x your wager.
★ 990 - 998 : You win 3x your wager!
★ 999 : You win 7x your wager OR the Fate's Fortune Jackpot, whichever is higher! This also is a Book of Fate roll!★ If a Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.Fortune Points (NEW)
As always, rolling 7s mean something special in our Casino, but sometimes making rolls that reveal a 0 can also lead to misfortune circumstances!
Whenever you make a roll in Fate & Fortune.When you make a roll in Fate & Fortune, you receive one Fortune Point for making a roll with a 7 in it, or THREE Fortune Points for a roll with two 7s in it.More information about Fortune Points and how they are used will be added here in the coming weeks!
Zimball! (Coming Soon!)
Please Note: This event is normally only played at 7:45 and 8:45pm Eastern time, but the Book of Fate could change that!
More info on our seasonal featured game will be added here soon!
Might and Misfortune
A new Crimson Casino game that puts a dark spin on an otherwise simple game of Beat the Dealer. The odds in this game definitely favor the house, and the payout for a win is higher to reflect that!The Dealer rolls /random and calls out a Misfortune number between 1 and 6.The player then rolls /random. (This is considered a Crimson Roll, meaning it can trigger the Book of Fate!)If the player's roll has a 0 or the Misfortune number in it, the player loses.If the Player's roll is higher than the Dealer's roll without having either a 0 or Misfortune number in it, they win 3x their wager!If the Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.
13
Played against the dealer.The goal of this game is to get as close to the number 13 as possible without going over.To begin, the player will first roll two /random 6 dice and then choose whether to stop or continue.Going over the number "13" will trigger an automatic loss, while rolling five times while remaining under 13 triggers an automatic win.After choosing to stop the dealer will then take their turn.The one closest to 13 without going over wins!Defeat the dealer and win 2X, unless you hit a score of 13 on exactly five dice, in which case you win 2.5x your wager!A tie will result in a new round until the tie is broken!If the player has a score of 13, a safe five dice roll by the Dealer is considered a tie against 13, while a five dice roll that TOTALS 13 -beats- a score of 13 rolled on fewer dice.
High, Mid, or Low
With Rhoshambo gone for the time being, we wanted to make sure that a very simple game was still offered that could also count as a Crimson Roll.The rules are simple.
After the wager is placed, the Player calls High, Mid, or Low.The Player then makes a /random roll. (This is considered a Crimson Roll, meaning it can trigger the Book of Fate!)A result from 1-333 is Low.
A result from 334-666 is Mid.
A result from 667-999 is High.If the player predicts correctly, they win 2.5x their wager!The odds of winning this game are approximately 33.3% with the House paying out approximately 81% of all gil collected.*(*Data gathered from running 10,000 simulated games.)
Crimson Poker
Crimson Poker is a game that is similar to traditional Poker, and adapted from Ririnji Nananji's rules for Poker at their casino on Mateus, with inspiration from Forgal Enpore's "Ul'Dice" game seen in their casino on Goblin!The player begins by rolling /random five times to determine their starting hand. Only the first number of the roll is used.The very first of these five rolls for the opening hand is considered a Crimson Roll, which means it can trigger the Book of Fate!The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious with a Five-of-a-kind without using any rerolls it is a (x10) WIN!
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A Five-of-a-kind victory with any rerolls is a (x5) WIN!
★ A Four-of-a-kind victory without any rerolls is a (x3) WIN!
★ A Four-of-a-kind victory with any rerolls is a (x2) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ The dealer may always use their reroll with no effect on payout.★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
(8) HIGH CARD
(Highest single card that doesn't contribute to any of the above.)
...a tie is decided by high kickers in each hand. A high number always beats a low number when all else is equal.
Deathrolls
Players may challenge the Dealer to a Deathroll at any time, so long as they have challenged the Dealer less than three times.(Deathrolls that happen in Deathroll Halftime or from the Book of Fate don't count towards this limit.)Deathroll RulesThe Player starts first by rolling /random. (This is considered a Crimson Roll, meaning it can trigger the Book of Fate!)The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1The Player loses due to rolling a 1.
Triple Triad
You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played typically using only the Roulette/Draft ruleset, and thus ensuring a each side has an equal number of cards of similar rank before the match begins.The Bartender, at their discretion, may allow Roulette/Random instead, though in general expect Roulette/Draft to be our default format.A win against the Crimson pays out 2x the bet. If this win occurs before the evening Finale while the Barbuncle is open, you also win 3 Crimson Points!In the event of a Draw, the House keeps 25% of the bet.The Crimson Casino will also hold a minimum of 2 Triple Triad tournament events over the course of the year! These events will be limited in participation to 7 players, with invites going out to our most prolific card slingers first, and remaining slots filled on a first register, first serve basis.Our next Crimson Triad Tournament will be held on March 30th!
Seasonal Features
More info coming soon!
Fortune Points
More info coming soon!
Fated Finale : Chaos Multiball!
More info coming soon!
Home of the "Fate Token!"
One feature unique to the Crimson Casino is its Fate Tokens. These are used primarily as opportunities to challenge Fate in Fate & Fortune, get a bonus for making it to the Finale of the evening, or improving your outcome for a wager before you roll!All players start the evening with one Fate Token, and you can have up to three in your posession at any time!The Dealer and Bartender also reserve the right to give a player a Fate Token if they deem a player has been considerably unlucky. This is at the discretion of Casino Staff only. Any attempt to persuade staff to give a token will be denied.★★Fate Tokens can be used in one of the following three ways...★★★ Challenge Fate: If you lose in Fate & Fortune, you can sacrifice your token to have a chance to change the loss to a win. The player rolls /random. On a 777 or higher, they win 2x their wager instead of losing the game! If there's a 7 in this challenge roll, win or lose, they get to keep the token to use again on a future wager!★ Extra Zimball: More info coming soon!★ Appeal to Nymeia: You can sacrifice your token before you wager to receive a blessing from Nymeia! Make a /random roll! This roll can trigger the Book of Fate as well.0-699 : If you lose the game you're about to play, you will get half of your wager back instead of losing it all.700-799 : If you lose the game you're about to play, you will get all of your wager back and it will be considered a draw. If you win the game instead, you will receive a bonus equal to 50% of your wager AND you will get to keep the Fate Token!800-899 : If you win the game you're about to play, you'll receive a bonus equal to 100% of your wager and you may gift a Fate Token to another player of your choice! Be warned, you are not protected from losing your wager if you lose this game!900-998 : If you win the game you're about to play, you'll receive a bonus equal to 100% of your wager and if you lose, your gil is returned instead of being lost! If a 7 appears in this roll, all players without Fate Tokens will receive one if you win this game!All unused Fate Tokens are removed at the end of the night and do not roll over to future openings.Challenge Fate, and Find Your Fortune!
The Book of Fate
Throughout most of our games, the first /random roll a player makes (referred to as a "Crimson Roll") has a chance to trigger a special event from the Book of Fate!When this happens, the Dealer will announce the result from the Book of Fate as it is listed here.The effects from the Book of Fate supersede any original outcome from the game that was being played to trigger the Book.Each season the numbers in the Book of Fate will change to some degree, with triples always guaranteeing some result no matter the season.There are currently 40 possible rolls that can be found in the Book of Fate. 33 will bring Fortune, while 7 will bring some form of Misfortune! Full descriptions of each roll will be added as they are encountered!0 : The results of this cursed roll have yet to be revealed.
1 : The results of this cursed roll have yet to be revealed.
4 : The results of this cursed roll have yet to be revealed.
5 : The results of this roll have yet to be revealed.
7 : The results of this roll have yet to be revealed.
13 : The results of this cursed roll have yet to be revealed.
69 : The results of this roll have yet to be revealed.
77 : The results of this roll have yet to be revealed.
111 : The results of this roll have yet to be revealed.
123 : The results of this roll have yet to be revealed.
222 : The results of this roll have yet to be revealed.
333 : The results of this roll have yet to be revealed.
409 : The results of this roll have yet to be revealed.
444 : The results of this roll have yet to be revealed.
555 : The results of this roll have yet to be revealed.
589 : The results of this roll have yet to be revealed.
666 : The results of this cursed roll have yet to be revealed.
700 : The results of this cursed roll have yet to be revealed.
707 : The results of this roll have yet to be revealed.
770 : The results of this roll have yet to be revealed.
771 : The results of this roll have yet to be revealed.
772 : The results of this roll have yet to be revealed.
773 : The results of this roll have yet to be revealed.
774 : The results of this roll have yet to be revealed.
775 : The results of this roll have yet to be revealed.
776 : The results of this roll have yet to be revealed.
777 : The results of this roll have yet to be revealed.
778 : The results of this roll have yet to be revealed.
779 : The results of this roll have yet to be revealed.
888 : The results of this roll have yet to be revealed.
999 : The results of this roll have yet to be revealed.
??? : The results of this cursed roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
??? : The results of this roll have yet to be revealed.
Current Legends of the Crimson Casino
Ghyslain Ouraux, Fateslayer
Yami Mahou, The Unseen
C'rhylie, Crimson Queen of Cards
Ryo Saeba, The Savage
Fiz Fidele, The Pastel Princess
Kvazan Xaetal, The Gilded Chicken
Alun Muscadet, The Scribe
Sol Gallion, The 13th Chef
Cartruce Montoya, The Legitimate One
Glitter Bomb, Queen of the MooglesOther Gamblers of Renown
Darkeiko Runeguarde, Former Dark Patron
13
The goal of this game is to get as close to the number 13 as possible without going over.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score. If a player ends up rolling a total of five dice without going over 13, they automatically win 2.5x their wager.★ Once the player holds, the Dealer rolls and attempts to beat the score. If the Dealer rolls five dice without going over 13, the house wins against any Player's score of 12 or lower. Any five dice score against 13 is considered a tie unless the Dealer has 13 on five dice, which is considered a win for the house.★ If the Player wins, they get 2x their wager (or 2.5x if they roll 13 on five dice.)★ The Dealer may choose to stop rolling if their score ties the Player, or they can choose to play for a win. If Player and Dealer tie, the game resets.★ Sudden Death Rule : If Player and Dealer tie three times, a Sudden Death round will be played in which the Player and Dealer will alternate rolling dice. If a player hits 13, they win immediately. If a player goes over 13, the lose immediately.