CHALLENGE FATE AND FIND YOUR FORTUNE!
The Crimson Casino
Located on Diabolos Goblet W30 #35
Upcoming Openings
We will be open from 7-10pm US Eastern time on the nights listed below
Wednesdays : Oct. 1st, 15th, 29th
Sundays : Oct. 5th, 19th
General Rules
All bets are handled in game using gil and only gil.Bets must be placed before a player can roll.Minimum bet is 10,000 gil unless otherwise stated.Maximum bet is normally 1 million gil, though this limit is increased during the final hour of play and/or as needed during special events.Players may be asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.With this in mind, we encourage you to gamble you gil responsibly.We make it a point to tune the rules and payout of our games so that the RTP (Return to Player) percentage falls somewhere between 10 to 15% for most of our games. When possible, we include estimated RTP and House edge rates in the rules for our games for transparency.
Games
Fate & Fortune
The object of this game is to roll 700 or higher, with more gil paid out for revealing 7s in a winning number.The biggest payout comes from rolling 777, which will result in a win of 7x the player's wager OR the Fate's Fortune Jackpot, whichever is higher! (See the Book of Fate for more info on this roll.)Results and Payout Structure
★ 0 - 699 : You lose the wager. However, if there was one or more 7s revealed in a losing roll, you receive your wager back!★ 700 - 999 : You double your wager and receive a bonus equal to your wager for each 7 revealed in the number!Example of numbers and payouts on a 1 million gil bet:
324 : Loss
671 : Push, you get your 1 million gil back!
812 : You win 2 million gil!
742 : You win 3 million gil since you had a 7 in the winning number!
877 : You win 4 million gil since you had two 7s in the winning number!
★ 777 : This roll is part of our Book of Fate feature and will pay a -minimum of 7x your wager! See the Book of Fate section for more info.Book of Fate
There are at any given time a minimum of thirty numbers which, when rolled, trigger a special payout or changes to the rules for this game and possibly other games as well. These numbers are part of the "Book of Fate." Rolling a triple of any digit is an easy way to trigger the Book of Fate. Which secret bonus rolls will YOU find??★ If a Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.Click on the button below to be taken to the current Book of Fate! Information on rolls and their effects will be revealed over time as they are discovered in the course of gameplay.
Express Mode
A Player may choose to make up to five rolls of Fate & Fortune in a single turn. The total amount wagered in those rolls may not exceed the house max limit.Example : You may make two 500,000 gil rolls on your turn or five 200,000 gil rolls, but you can not make five 1,000,000 gil rolls unless the Dealer has set the max bet limit to 5 million.House Edge
The RTP (Return to Player) percentage for this game is approximately 89.59%, giving the house roughly a 10.41% edge.
This does not include results from the Book of Fate that would improve the outcome of the player's payout.
Might and Misfortune
A Crimson Casino game that puts a dark spin on an otherwise simple game of Beat the Dealer. The odds in this game definitely favor the house, and the payout for a win is higher to reflect that!The Dealer rolls /random and calls out a Misfortune number between 1 and 6.The Player then rolls /random. (This roll can trigger the Book of Fate in the same way that it can in Fate and Fortune.)If the Player's roll has a 0 or the Misfortune number in it, the player loses.If the Player's roll is higher than the Dealer's roll without having either a 0 or Misfortune number in it, they win 3x their wager!If the Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.House Edge
The RTP (Return to Player) percentage for this game is approximately 89.61%, giving the house roughly a 10.39% edge.
This does not include results from the Book of Fate that would improve the outcome of the player's payout.
13
Played against the dealer.The goal of this game is to get as close to the number 13 on up to five dice rolls without going over.To begin, the player will first roll two /random 6 dice and then choose whether to stop or continue.Scoring 14 or higher at any point is considered a loss.After the Player chooses to stop, the Dealer will then take their turn.The one closest to 13 without going over wins!The Five Dice Rule
If a player hits exactly 13 on exactly five dice rolls, they automatically win 2.5x their wager without the Dealer challenging the roll!
If a player hits 8-12 on exactly five dice rolls, they automatically win 1.5x their wager without the Dealer challenging the roll!
If a player hits 7 or less on exactly five dice rolls, they win 7x their wager without the Dealer challenging the roll!
If the Dealer gets the opportunity to roll and scores 12 or less on exactly five dice, the score is treated as 13.
If the Dealer rolls exactly 13 on exactly five dice, it beats a Player's score of 13 on four or fewer dice.Tie Rule
A tie results in the player receiving their wager back.House Edge
The theoretical RTP (Return to Player) percentage for this game, assuming optimal play from the player, is approximately 87.31%, giving the house roughly a 12.69% edge. (Based on 3,500 simulated games.)
Crimson Poker
The player begins by rolling /random five times to determine their starting hand. Only the first digit of the roll is used.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ If the player is victorious with a Five-of-a-kind (with or without rerolls) it is a (x7) WIN!
★ The dealer may always use their reroll with no effect on payout.★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
A hand that does not have at least two of a kind in it is considered an automatic loss. (as of 10/1/25)When breaking ties, a high number always beats a low number when all else is equal. For example, a roll of 8-8-8-6-5 loses to a roll of 8-8-8-9-1.House Edge
The theoretical RTP (Return to Player) percentage for this game, assuming optimal play from the player, is approximately 88.57%, giving the house roughly a 11.43% edge. (Based on 3,500 simulated games.)
Deathrolls
As Deathrolls are close to an even odds game, you may only challenge the Dealer to a Deathroll by using a Fate Token.The Player starts first by rolling /random.The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1The Player loses due to rolling a 1.
Triple Triad
You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played typically using only the Roulette/Draft ruleset, and thus ensuring a each side has an equal number of cards of similar rank before the match begins.The Bartender, at their discretion, may allow Roulette/Random instead, though in general expect Roulette/Draft to be our default format.A win against the Crimson pays out 2x the bet. If this win occurs before the evening Finale while the Barbuncle is open, you also win 3 Crimson Points!In the event of a Draw, the House keeps 25% of the bet, which goes into Fate's Fortune.
Twists of Fate
Revealing a 7 during a Crimson Roll (any roll which could trigger the Book of Fate) moves the Casino closer to a Twist of Fate! In general, the 7th reveal of a 7 is what is needed to trigger the bonus round.A Twist of Fate can occur no more than twice during each hour of play.A player that triggers the Twist of Fate by rolling the final 7 needed earns a Fate Token and gets to choose special conditions for the next round of play. Please note, no special condition can be in place for consecutive Twists of Fate.Poker Run : During the next round of play, the first five rolls from a player in Crimson Poker can all trigger the Book of Fate! During the Poker Run, the Twist of Fate meter does not build up.Deadfall : During the next round of play, the player that makes the lowest initial roll during a Deathroll gets a Fate Token and wins 777,777 gil!High Five : During the next round of play, the player who plays 13 and has the highest Five Dice win score gets a Fate Token and wins 877,777 gil!Fate & Misfortune : During the next round, if a player reveals a 0 during Fate & Fortune OR Might & Misfortune, they lose their wager but receive a Fate Token. The wager lost in this case goes directly into the Fate's Fortune jackpot.Midtown Blues : During the next round, High Mid & Low is the only game available. Players may only choose to bet on High or Low. Any wagers lost when the result is Mid are sent to the player who chose this Twist of Fate!Dealer's Choice : The Dealer may choose one of the Twists above, or decide on an entirely different set of special rules for the next round!
Home of the "Fate Token!"
One feature unique to the Crimson Casino is its Fate Tokens.All players start the evening with one Fate Token, and you can have up to three in your posession at any time! Should a player earn a Fate Token while being capped at three they will be asked to give that Fate Token to another player of their choice instead.The Dealer and Bartender also reserve the right to give a player a Fate Token if they deem a player has been considerably unlucky. This is at the discretion of Casino Staff only. Any attempt to persuade staff to give a token will be denied.★★Fate Tokens can be used in one of the following three ways...★★★ Challenge Fate: If you lose in Fate & Fortune, you can sacrifice your token to have a chance to change the loss to a win. The player rolls /random. On a 777 or higher, they win 2x their wager instead of losing the game! If there's a 7 in this challenge roll, win or lose, they get to keep the token to use again on a future wager!
★ Deathroll: When it's your turn, you can turn in a Fate Token to challenge the Dealer to a Deathroll! The odds for this game are mostly even, with a very slight edge to the Dealer since the player always rolls first.
The max bet for Deathrolls is always double the Casino's current max bet.★ Spin the Wheel of Fate: If a Player turns in three Fate Tokens, they get to spin the Wheel of Fate! When spinning the Wheel, they must place a wager up to 2x the current house max bet. They will then roll a /random 7 to determine the outcome...(The outcomes will be added during our mid-September update to the site!)1 - TBD
2 - TBD
3 - TBD
4 - TBD
5 - TBD
6 - TBD
7 - TBDAll unused Fate Tokens are removed at the end of the night and do not roll over to future openings.Challenge Fate, and Find Your Fortune!
The Book of Fate
During Fate and Fortune and Might and Misfortune, the first /random roll a player makes has a chance to trigger a special event from the Book of Fate!When this happens, the Dealer will announce the result from the Book of Fate as it is listed here.The effects from the Book of Fate supersede any original outcome from the game that was being played to trigger the Book.Each season the numbers in the Book of Fate will change to some degree, with triples always guaranteeing some result no matter the season.There are currently 33 possible rolls that can be found in the Book of Fate. 30 will bring Fortune, while 3 will bring some form of Misfortune! Full descriptions of each roll will be added as they are encountered!0 - The effects of this cursed roll have yet to be discovered this season.111 - The effects of this roll have yet to be discovered this season.222 - The effects of this roll have yet to be discovered this season.333 - The effects of this roll have yet to be discovered this season.444 - The effects of this roll have yet to be discovered this season.555 - The effects of this roll have yet to be discovered this season.666 - The effects of this roll have yet to be discovered this season.777 - The effects of this roll have yet to be discovered this season.888 - The effects of this roll have yet to be discovered this season.999 - The effects of this roll have yet to be discovered this season.??? - The effects of this cursed roll have yet to be discovered this season.??? - The effects of this cursed roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.
Legends of the Crimson Casino
The players listed below have rolled either 777 or 999 and in doing so are dubbed Legends of this gaming hall!
13
The goal of this game is to get as close to the number 13 as possible without going over.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score. If a player ends up rolling a total of five dice without going over 13, they automatically win 2.5x their wager.★ Once the player holds, the Dealer rolls and attempts to beat the score. If the Dealer rolls five dice without going over 13, the house wins against any Player's score of 12 or lower. Any five dice score against 13 is considered a tie unless the Dealer has 13 on five dice, which is considered a win for the house.★ If the Player wins, they get 2x their wager (or 2.5x if they roll 13 on five dice.)★ The Dealer may choose to stop rolling if their score ties the Player, or they can choose to play for a win. If Player and Dealer tie, the game resets.★ Sudden Death Rule : If Player and Dealer tie three times, a Sudden Death round will be played in which the Player and Dealer will alternate rolling dice. If a player hits 13, they win immediately. If a player goes over 13, the lose immediately.