We will be open from 7-10pm US Eastern time on the nights listed below
December 10th
December 17th
December 21st
December 28th (Season Finale)
All bets are handled in game using gil and only gil.Bets must be placed before a player can roll.Minimum bet is 10,000 gil unless otherwise stated.Maximum bet is normally 1 million gil, though this limit is increased during the final hour of play and/or as needed during special events.Players may be asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.With this in mind, we encourage you to gamble you gil responsibly.We make it a point to tune the rules and payout of our games so that the RTP (Return to Player) percentage falls somewhere between 10 to 15% for most of our games. When possible, we include estimated RTP and House edge rates in the rules for our games for transparency.Fate's Fortune
On our site you'll see a number of references to "Fate's Fortune." This is a jackpot that starts at a value of 1 million gil. Certain games and events can cause this jackpot to increase over the course of the night. Players have an opportunity to win 50-100% of this jackpot in a number of ways, primarily by rolling 777 while playing or by winning our finale event at the end of the night. Any gil in Fate's Fortune unclaimed on any given night rolls over to the next night until it is won.Fate Tokens & Fortune PointsThe Crimson Casino mixes up gameplay and keeps things exciting and fresh with features you won't find in most other venues. Click on the buttons below to learn about Fate Tokens, Fortune Points, and how they can bring you fortune!
The object of this game is to roll 700 or higher, with more gil paid out for revealing 7s in a winning number.The biggest payout comes from rolling 777, which will result in a win of 7x the player's wager OR the Fate's Fortune Jackpot, whichever is higher! (See the Book of Fate for more info on this roll.)Results and Payout Structure
★ 0 - 699 : You lose the wager. However, if there was one or more 7s revealed in a losing roll, you receive your wager back!★ 700 - 999 : You double your wager and receive a bonus equal to your wager for each 7 revealed in the number!Example of numbers and payouts on a 1 million gil bet:
324 : Loss
671 : Push, you get your 1 million gil back!
812 : You win 2 million gil!
742 : You win 3 million gil since you had a 7 in the winning number!
877 : You win 4 million gil since you had two 7s in the winning number!
★ 777 : This roll is part of our Book of Fate feature and will pay a -minimum of 7x your wager! See the Book of Fate section for more info.Book of Fate
There are at any given time a minimum of thirty numbers which, when rolled, trigger a special payout or changes to the rules for this game and possibly other games as well. These numbers are part of the "Book of Fate." Rolling a triple of any digit is an easy way to trigger the Book of Fate. Which secret bonus rolls will YOU find??★ If a Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.Click on the button below to be taken to the current Book of Fate! Information on rolls and their effects will be revealed over time as they are discovered in the course of gameplay.
Express Mode
A Player may choose to make up to five rolls of Fate & Fortune in a single turn. The total amount wagered in those rolls may not exceed the house max limit.Example : You may make two 500,000 gil rolls on your turn or five 200,000 gil rolls, but you can not make five 1,000,000 gil rolls unless the Dealer has set the max bet limit to 5 million.(Updated 11/20/25) Each player may only trigger the Book of Fate from Express rolls once per night. After this single activation, all further Book-eligible results during Express — except 777 and 999 — are ignored and treated as standard Fate & Fortune outcomes.House Edge
The RTP (Return to Player) percentage for this game is approximately 89.59%, giving the house roughly a 10.41% edge.
This does not include results from the Book of Fate that would improve the outcome of the player's payout.
This game is inspired by "Carbuncle Count" at the Golden Carbuncle, a great venue on Diabolos that operates on Friday nights.
You can learn more about them by clicking on this link.Crimson Count is played between a player and the Dealer across two rounds of rolls.
The goal: finish with a higher total score than the Dealer.
After placing your ante, you roll /random. Your score is the sum of the digits in the roll. (ex: 247 would be 2+4+7=13)
If a 0 appears in your roll, it counts as a -1 to your score.After you make your roll, the Dealer makes their roll. 0s do not affect the Dealer. Further, if the Dealer's roll contains a 7 in it, it counts as 10 points instead of 7. 7s do not count as 10 points for your own rolls, only the Dealer's.At this point you can decide to Fold and forfeit your first ante, or Continue by placing a second ante and rolling again. After your second roll, the Dealer then rolls their second time.The 0 penalty applies to both your first and second rolls. The Dealer’s 7→10 bonus applies to both of their rolls.If your total score is higher than the Dealer's total, you win.A win pays 1:1 on the total amount wagered.A tie is considered a loss.House Edge
The RTP (Return to Player) percentage for this game is approximately 88.5%, giving the house roughly a 11.5% edge.Unsure whether to Fold or Continue? We suggest the following:Generally Continue If:✔ Your Round 1 score is 13 or higher
✔ Dealer’s score is 12 or lower
✔ You have no zeros
✔ Dealer has no 7sGenerally Fold If:✘ You rolled a zero
✘ Dealer leads by 5+ points
✘ Dealer rolled a 7
✘ Your Round 1 score is 10 or lower
Played against the dealer.The goal of this game is to get as close to the number 13 on up to five dice rolls without going over.To begin, the player will first roll two /random 6 dice and then choose whether to stop or continue.Scoring 14 or higher at any point is considered a loss.After the Player chooses to stop, the Dealer will then take their turn.The one closest to 13 without going over wins!The Five Dice Rule
If a player hits exactly 13 on exactly five dice rolls, they automatically win 2.5x their wager without the Dealer challenging the roll!
If a player hits 8-12 on exactly five dice rolls, they automatically win 1.5x their wager without the Dealer challenging the roll!
If a player hits 7 or less on exactly five dice rolls, they win 7x their wager without the Dealer challenging the roll!
If the Dealer gets the opportunity to roll and scores 12 or less on exactly five dice, the score is treated as 13.
If the Dealer rolls exactly 13 on exactly five dice, it beats a Player's score of 13 on four or fewer dice.Tie Rule
A tie results in the player receiving their wager back.House Edge
The theoretical RTP (Return to Player) percentage for this game, assuming optimal play from the player, is approximately 87.31%, giving the house roughly a 12.69% edge. (Based on 3,500 simulated games.)
The player begins by rolling /random five times to determine their starting hand. Only the first digit of the roll is used.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ If the player is victorious with a Five-of-a-kind (with or without rerolls) it is a (x7) WIN!
★ The dealer may always use their reroll with no effect on payout.★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
A hand that does not have at least two of a kind in it is considered an automatic loss. (as of 10/1/25)When breaking ties, a high number always beats a low number when all else is equal. For example, a roll of 8-8-8-6-5 loses to a roll of 8-8-8-9-1.House Edge
The theoretical RTP (Return to Player) percentage for this game, assuming optimal play from the player, is approximately 88.57%, giving the house roughly a 11.43% edge. (Based on 3,500 simulated games.)
As Deathrolls are close to an even odds game, you may only challenge the Dealer to a Deathroll by using a Fate Token.The Player starts first by rolling /random.The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1The Player loses due to rolling a 1.
You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played typically using only the Roulette/Draft ruleset, and thus ensuring a each side has an equal number of cards of similar rank before the match begins.The Bartender, at their discretion, may allow Roulette/Random instead, though in general expect Roulette/Draft to be our default format.A win against the Crimson pays out 2x the bet. If this win occurs before the evening Finale while the Barbuncle is open, you also win 3 Crimson Points!In the event of a Draw, the House keeps 25% of the bet, which goes into Fate's Fortune.
The Seventh Scroll is a new group wager game that takes place at the bottom of every hour. (7:30, 8:30, and 9:30pm Eastern time).The entry fee for this game is normally 1 million gil at 7:30 and 8:30 and 2 million gil at 9:30, though special circumstances could change that.Each player picks any digit from 1-9 EXCEPT 7. Each digit may only be chosen once unless there are more than 8 participants, in which case each digit may be chosen up to two times.Once players have declared their number, the Dealer makes seven /random rolls.A Player normally scores a point any time their chosen digit shows in one of the seven rolls.If the a 7 appears in a roll, the other digits in that roll score 2 points each.If two 7s appear in a roll, the other digit in that roll scores 7 points!If a 0 appears in a roll, the digits that appear with that 0 score no points for the entire game and any player that chose those digits are eliminated.
Example:
Alun chooses 3, Ary chooses 8, Zim chooses 2, and Alex chooses 5.821 (Ary and Zim score 1 point)
729 (Zim scores 2 points)
535 (Alex scores 2 points, Alun 1 point)
277 (Zim scores 7 points)
506 (Alex is eliminated and loses)
887 (Ary scores 4 points)
123 (Alun and Zim score 1 point)Final Score:
Alun - 2 points
Ary - 5 points
Zim - 11 points
Alex - EliminatedThe winner, in the above case being Zim, would win all of the collected wagers.Whenever the Dealer wins, the Dealer wins their wager back and the rest of the wagers are added to Fate's Fortune.
During the course of the evening, players will have opportunities to accumulate Fortune Points.Fortune Points can be earned in the following ways:
- Placing a max wager : 1 Fortune Point
- Using a Fate Token to Challenge Fate or Deathroll : 1 Fortune Point
- Winning in 13 by safely rolling five dice - 1 Fortune Point
- Triggering the Book of Fate : 2 Fortune Points
- Making any /random roll in any game that reveals two or more 7s in it : 2 Fortune Points
- Using three Fate Tokens to spin the Wheel of Fate : 7 Fortune PointsThere will be other ways to earn Fortune Points at the Dealer's discretion.During the last half hour of play, all Fortune Points earned are doubled!
The finale event at the Crimson Casino is a group wager game known as Final Fortune XIV!This game uses the general rules for "13" with the following changes- 14 is now the target number to hit instead of 13. 15 or over is now a loss.- There are three rounds of play. Each player makes their rolls, then the Dealer plays against everyone by making one set of rolls to determine winners and conclude the round.- No gil is wagered during the first two rounds. Players wager using Fortune Points instead.- (New Rule as of 12/3) The Player in the lead at the start of a round may only bet up to 7 Fortune Points in the first two rounds, while all other players may bet up to 14 Fortune Points!- (New Rule as of 12/3) During the third and final round the Player in the lead at the start of the round may bet up to 14 Fortune Points -and- may bet any amount of gil up to 7 million!- (New Rule as of 12/3) All other players during the Final Round may bet up to ALL of their Fortune Points and may bet up to 1 million gil.- (New Rule as of 12/3) After three rounds of play, the player with the most points plays one bonus game against the Dealer with no gil wagered. A win against the Dealer gives the player half of the current gil in Fate's Fortune!
One feature unique to the Crimson Casino is its Fate Tokens.All players start the evening with one Fate Token, and you can have up to three in your posession at any time! Should a player earn a Fate Token while being capped at three they will be asked to give that Fate Token to another player of their choice instead.The Dealer and Bartender also reserve the right to give a player a Fate Token if they deem a player has been considerably unlucky. This is at the discretion of Casino Staff only. Any attempt to persuade staff to give a token will be denied.★★Fate Tokens can be used in one of the following three ways...★★★ Challenge Fate: If you lose in Fate & Fortune, you can sacrifice your token to reroll! If there's a 7 in this reroll, win or lose, they get to keep the token to use again later!★ Deathroll: When it's your turn, you can turn in a Fate Token to challenge the Dealer to a Deathroll! The odds for this game are mostly even, with a very slight edge to the Dealer since the player always rolls first.
The max bet for Deathrolls is always double the Casino's current max bet.★ Spin the Wheel of Fate: If a Player turns in three Fate Tokens, they earn 7 Fortune Points and get to spin the Wheel of Fate!When spinning the Wheel, they must place a wager up to 2x the current house max bet. They will then roll a /random 7 to determine the outcome.1 - Misfortune : The wager is lost and placed in Fate's Fortune.2 - The "I Win Button" : You win 2x your wager! It's that easy!3 - Triple Triad Chaos! : You must challenge the Dealer to a game of Triple Triad using Draft/Chaos rules. Beat the Dealer and you win 3x your wager! A Draw or Loss results in your wager going into Fate's Fortune.4 - Death Dice : You must Deathroll the Dealer. Beat the Dealer and you win 2x your wager and get all three Fate Tokens back! If the wager is lost it's placed in Fate's Fortune.5 - High Five! : You receive your wager back and one Fate Token. On the next game you play, if you would win 2x or more of your wager you win 5x your wager instead!6 - Fate & Fortune Super Express! : You get to make 10 Fate & Fortune rolls right now! Each roll has a wager value equal to 20% of your Wheel wager, and every roll can still trigger the Book of Fate and/or award Fortune Points!7 - The Book Opens! : Make a /random roll. You trigger the effect of the Book of Fate event that is closest to your roll (higher or lower)! Should you be equally close to two rolls, you may choose which event to trigger. In addition to this, three randomly chosen players will receive a Fate Token!All unused Fate Tokens are removed at the end of the night and do not roll over to future openings.Challenge Fate, and Find Your Fortune!
During Fate and Fortune and Might and Misfortune, the first /random roll a player makes has a chance to trigger a special event from the Book of Fate!When this happens, the Dealer will announce the result from the Book of Fate as it is listed here.The effects from the Book of Fate supersede any original outcome from the game that was being played to trigger the Book. Also, if a roll is revealed during Fate & Fortune Express, double the multiplier listed in the entry (unless stated otherwise.)Each season the numbers in the Book of Fate will change to some degree, with triples always guaranteeing some result no matter the season.There are currently 33 possible rolls that can be found in the Book of Fate. Most will bring Fortune, while a few will bring Misfortune. There are also a few rolls which only trigger once per night, mostly for the memes.0 - Misfortune : the effects of this roll have yet to be revealed!7 - An Unidentified Scroll - You win 2x your wager and a Fate Token. It’s time to play a round of the Seventh Scroll! You get to determine the entry fee for this game. The winner of this round will also earn 7 Fortune Points!13 - Luck Runs Out : the effects of this roll have yet to be revealed!14 - Final Fantasy : the effects of this roll have yet to be revealed!20 Critical Roll - You win 2x your wager and a Fate Token! For the rest of the evening, any player that wins a wager rolls /random 20. On a 20, the total payout to that player is doubled. If the player who triggered this rolls a 20, the total payout is tripled!21 - Jack's Back : the effects of this roll have yet to be revealed!33 - Tomorrow Comes : the effects of this roll have yet to be revealed!42 - So Long and Thanks for All the Fish : the effects of this roll have yet to be revealed!69 - Nice! : the effects of this roll have yet to be revealed!77 Fate from Fortune - You win 2x your wager and have your Fate Tokens increased to the limit of 3! For the remainder of the game, every time you have accumulated 7 Fortune Points, you get a Fate Token! If this puts you over your limit you can donate this Fate Token to a Player, but you may only donate to each player up to twice per night.88 - Back to the Future : the effects of this roll have yet to be revealed!111 - The Chosen One : the effects of this roll have yet to be revealed!123 - Easy Mode : the effects of this roll have yet to be revealed!222 Double Agent - You win 2x your wager and a Fate Token! For the remainder of the evening, whenever another player plays Fate & Fortune (Normal or Express) and reveals a number with that has two of the same digit, you win gil equal to the wager if it was a losing roll. If the number was a winning roll, you earn a Fate Token and the player’s single digit (if one is present) is treated as a 7!300 - This... Is... FORTUNE! : the effects of this roll have yet to be revealed!321 - Countdown : the effects of this roll have yet to be revealed!333 - Triple Threat : the effects of this roll have yet to be revealed!360 - The Wheel Beckons : the effects of this roll have yet to be revealed!404 - Roll Not Found : the effects of this roll have yet to be revealed!411 - For Your Information : the effects of this roll have yet to be revealed!420 - Blaze of Glory : the effects of this roll have yet to be revealed!444 - The Fours Awaken : the effects of this roll have yet to be revealed!451 - The Book Burns : the effects of this roll have yet to be revealed!555 High Five - Win 5x your wager! 5 Dice Wins in 13 now award 3x the wager instead of 2.5x and a 5 Dice 13(or 14) pays 5x for the rest of the night!666 - Nemesis : the effects of this roll have yet to be revealed!589 - A Crimson Tradition : the effects of this roll have yet to be revealed!699 A New Crimson Tradition - The first 699 rolled at the Crimson Casino is treated as a 3x win, with 5 bonus Fortune Points awarded for a total of 7!777 - Fate's Fortune : the effects of this roll have yet to be revealed!888 - Crazy Eights : the effects of this roll have yet to be revealed!911 - Emergency : the effects of this roll have yet to be revealed!998 Glitter’s Rage - You were so close! You win 3x your wager. As of right now, you have 60 seconds to spam /random as much as you can. If any Book of Fate numbers appear in your rolls, you may choose to experience the effects of one of them!999 - A Legend Reborn : the effects of this roll have yet to be revealed!??? - The Deck of Many Rocks : the effects of this roll have yet to be revealed!