CHALLENGE FATE AND FIND YOUR FORTUNE!

The Crimson Casino

Locted on Diabolos Goblet W30 #35

Upcoming Openings

All openings are from 7-10pm Eastern unless otherwise statedWednesday, November 6th
Wednesday, November 13th
Sunday, November 17th
Wednesday, November 20th
Sunday, November 24th
Sunday, December 1st
Wednesday, December 4th
Wednesday, December 11th
Sunday, December 15th
Wednesday, December 18th
Sunday, December 22nd
Sunday, December 29th

General Rules

All bets are handled in game using gil and only gil. Bets must be placed before a player can roll. Minimum bet is 10,000 gil unless otherwise stated. Maximum bet is normally 1 million gil, though this limit is increased during the final rounds of play and/or as needed.During the current season, from 9pm to the evening's finale, the max bet is raised to 2 million gil.Players maybe asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.The Crimson Casino tries to make your time memorable by offering unique events and mechanics throughout the night, such as Fate Tokens, Deathroll Halftime and our evening's Finale!Please note: While this season's gaming does include a "faction versus faction" element, this venue remains committed to providing an entertaining experience to everyone. Feedback is always welcomed and appreciated.

Games

Fate & Fortune

A Crimson Casino classic! The player rolls a [/dice]. Any roll below 590 is a loss. Payouts for rolls of 590 or higher depend on the number rolled!Three Ways to Play
When you choose to play Fate & Fortune, you can play Normal, Express, or Savage Mode!
Normal Mode : This is the default mode of the game. The only special roll events included are rolls for triple numbers (111, 222, 333, etc.) and 0.
The outcomes for these special rolls will generally be the same from one season to the next. All of the base special rolls are positive outcomes, except for 0.
★ A (x1.5) WIN is awarded for a roll of 590-699.
★ A (x2.0) WIN is awarded for a roll of 700-949.
★ A (x2.5) WIN is awarded for a roll of 950-989.
★ A (x3.0) WIN is awarded for any roll of 990-998
★ A (x5.0) WIN is awarded for a roll of exactly 999.
★ In Normal Mode, a roll under 590 is a loss UNLESS the number contains a 7 in it, in which case the player gets to challenge Fate by rerolling! In order to win on the reroll, the number must be 700 or higher.
★ A player can also use a Light Fate Token to challenge Fate should they get a losing roll which doesn't have a 7 in it.
Express Mode : This mode is for those seeking a faster path to becoming Legendary! You may place up to five bets of the same amount in Savage Express Mode and make all the rolls consecutively!
The maximum wager for each bet in Express Mode is 200k.
Special Rolls follow the same rules as Normal Mode.
Savage Mode : The full power of the Book of Fate is unlocked in Savage Mode, a riskier version of the game with more special event rolls and tougher odds.Payouts are as follows in Savage Mode:
★ Your wager is returned if you roll between 590-699.
★ A (x2.0) WIN is awarded for a roll of 700-949.
★ A (x3.0) WIN is awarded for a roll of 950-989.
★ A (x4.0) WIN is awarded for any roll of 990-998
★ A (x10.0) WIN is awarded for a roll of exactly 999 in Savage Mode!
★ A roll under 590 is a loss in Savage Mode, even if the losing number includes a 7 in it!
★ A player can also use a Light Fate Token to challenge Fate should they get a losing roll.
★ In Savage Mode, the Book of Fate has FIFTY special event rolls, with at least half of these rolls changing from season to season! This means you have a 1 in 20 chance on any roll to evoke the power of the Book of Fate!Learn more about Fate Tokens and the Book of Fate by clicking on the buttons below!

Might and Misfortune (New!)

A new Crimson Casino game that puts a dark spin on an otherwise simple game of Beat the Dealer. The odds in this game definitely favor the house, and the payout for a win is higher to reflect that!The Dealer rolls /random and calls out a Misfortune number between 1 and 6.The player then rolls /random.If the player's roll has a 0 or the Misfortune number in it, the player loses.If the Player's roll is higher than the Dealer's roll without having either a 0 or Misfortune number in it, they win 3x their wager!If a Player's roll is lower than the Dealer's roll but has a 7 in it (and no 0 or Misfortune number,) they get their wager back instead of losing it.50% of any wagers lost by players in this game go directly to the bonus prize pool for the Duel of Fates finale of that evening!

13

The goal of this game is to get as close to the number 13 as possible without going over.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score. If a player ends up rolling a total of five dice without going over 13, they automatically win 2.5x their wager.★ Once the player holds, the Dealer rolls and attempts to beat the score. If the Dealer rolls five dice without going over 13, the house wins against any Player's score of 12 or lower. Any five dice score against 13 is considered a tie unless the Dealer has 13 on five dice, which is considered a win for the house.★ If the Player wins, they get 2x their wager (or 2.5x if they roll 13 on five dice.)★ The Dealer may choose to stop rolling if their score ties the Player, or they can choose to play for a win. If Player and Dealer tie, the game resets.★ If Player and Dealer tie three times, a Sudden Death round will be played.

Crimson Poker

Crimson Poker is a game that is similar to traditional Poker, and adapted from Ririnji Nananji's rules for Poker at their casino on Mateus, with inspiration from Forgal Enpore's "Ul'Dice" game seen in their casino on Goblin!The player begins by rolling [/dice] five times to determine their starting hand. Only the first number of the roll is used.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious with a Five-of-a-kind without using any rerolls it is a (x10) WIN!
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A Five-of-a-kind victory with any rerolls is a (x5) WIN!
★ A Four-of-a-kind victory without any rerolls is a (x3) WIN!
★ A Four-of-a-kind victory with any rerolls is a (x2) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ The dealer may always use their reroll with no effect on payout.
★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
(8) HIGH CARD
(Highest single card that doesn't contribute to any of the above.)
...a tie is decided by high kickers in each hand. A high number always beats a low number when all else is equal

Rhoshambo (aka Rock, Paper, Scissors)

A classic heads up game now featured at the Crimson Casino!PLEASE NOTE: This is generally a low stakes game. The minimum bet for Rhoshambo is 5,000 and the max bet is 50,000 gil.Dealer and Player roll /random 31 - Paper
2 - Scissors
3 - Rock
Paper beats Rock, Rock beats Scissors, and Scissors beats Paper.The Player receives double their wager if they win.If Player and Dealer tie, new rolls are made.If the Dealer and Player tie three times in a row, the game is ended and the Player receives only half their wager back, with the house keeping the other half.

Deathrolls

Players may challenge the Dealer to a Deathroll at any time, provided they have not lost to the Dealer four times or have beaten the Dealer three times in Deathrolls.Deathroll Rules
The Player starts by rolling /random. The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.
If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1
The Player loses due to rolling a 1.

Deathroll Halftime

Please Note: This event is only played at 8:30pm Eastern timeDeathroll Halftime RulesThis is a group Deathroll game where the winner will take anywhere from 50 to 100% of the combined wagers of all players!The wager in Deathroll Halftime is 1 million gil.Once all wagers are collected, the Dealer will call for all participants to roll /random.Round 1 : Blessed by Fate
The player with the highest roll will Deathroll the player with the lowest roll 1 on 1 to see who is Blessed by Fate! The player that loses is eliminated from the event while the player that wins continues on without needing to roll in the following round!
Round 2 : Deathroll Royale
The remaining players now participate in a group Deathroll game. The player that made the second highest roll earlier on starts this stage. Players are eliminated until one remains! This player moves on to the next round to challenge the winner of Round 1!
Round 3 : The Showdown
Round 1 winner faces Round 2 winner.
The winner of the Showdown wins 50% of all combined wagers, and may choose whether to take that gil or move on to one final round against the Dealer!
If the Player takes the 50% guaranteed payout, the remaining 50% goes into the prize pool of the evening's finale event!
Round 4 (optional) : Crimson Duel
If the Showdown winner agrees to challenge the Dealer, the Dealer will add 2 million gil to the current pot and one final Deathroll will commence!
If the Player wins, they win ALL of the wagers from this event, including the Dealer's 2 million!
If the Dealer wins, the Crimson keeps 50% of the wagers placed and adds the remaining half to the prize pool for the evening's finale event!

Crimson Triple Triad

You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played using the Roulette/Draft ruleset -or- the Roulette/Random ruleset. This means both players will either draft cards (similar to Gold Saucer Draft tournaments) or have random cards picked from their collection to make up their deck.A win against the Crimson pays out 2x the bet!In the event of a Draw, the House keeps 25% of the bet, which goes into our Crimson Triad Champion jackpot!The Crimson Casino will be keeping a record of all Triple Triad matches played from now until the end of the year. The two players with the most wins will get to compete for the title of Crimson Triad Champion.The Crimson Triad Champion's prize also includes a gil payout which may increase over the course of the season. The payout is currently worth 2 million gil!

Twists of Fate

During this season, players will find themselves joining the Fortune faction, led by Casino staff and Kismet, or the Misfortune faction, led by servants of Alakshmi, the Primal of Misfortune!The clash between the servants of Fortune and Misfortune takes place during the Duel of the Fates.At the end of a round at the table, if more than 20 minutes have passed since the end of the last Duel, a new Duel is triggered favoring the faction that has won the -least- number of wagers since the last Duel.For more info on the Duel itself, click on the Duel of the Fates button below!

Duel of the Fates

When a new Duel of the Fates commences, the Dealer will ask all players from the faction that has won the fewest wagers since the last Duel to roll /random.The player that makes the highest roll (designated the Challenger) gains 1 point for the faction they belong to and a Fate Token for their faction if they don't have one.If they currently don’t belong to a faction, they receive a Fate Token and choose to become part of the Fortune or Misfortune faction at that time.The Challenger then must choose a player of the opposing faction to duel. If none exist, the Challenger duels the Dealer, or a player of the Dealer's choice. This player is designated as the Defender.The Challenger places a wager of any amount up to 2 million gil.Duel Rules:
The Defender rolls first in each Duel, which places a disadvantage on the Challenger. However, the Challenger is able to use their Fate Token, if they have one, while the Defender is not (see below.)
Under normal circumstances, both Challenger and Defender start with 100HP, but rolls from the Savage Book of Fate and special rules during the evening’s finale can alter that.The object of the Duel? Reduce your opponent’s HP to 0.Defender starts by rolling /random three times. The first number in each roll is added up for their attack score.
Example
3
816
705
Attack Score : 3+8+7 = 18If the player is of the Fortune Faction, any 7s revealed in those rolls cause the attack score to count an additional time. In the above example, one 7 revealed makes the attack worth 2x18, for a total of 36.If the player is of the Misfortune Faction, any 0s revealed in the rolls , as well as any missing digits, cause the attack score to count an additional time. In the above example, there’s one 0 and two missing digits, making the attack worth 4x18, for a total of 72 points.Further, if a player ever makes an attack roll that includes four instances of their number (including missing digits in Misfortune's case), the attack is considered a Fatal Blow and automatically wins!So in general, Fortune players are looking for rolls with 7s in them that have high first digits, while Misfortune players are looking for rolls with high first digits that are under 100 and/or have zeroes in them.The Challenger then rolls to attack. Play continues until one player’s HP is reduced to 0.A Challenger may use their Fate Token to have the most recent attack roll made be nullified and rerolled. Thus, they can reroll a low attack they made or force the Defender to reroll a high attack they made. If used against the Defender, it must be done before the Challenger makes their next roll.RewardsWinning the duel as the Challenger pays out 2x the wager and awards Fortune or Misfortune points, based on the amount wagered.0-99,999 : /random 1 points on a win.
100,000 - 249,999 : /random 2 points on a win
250,000 - 499,999 : /random 3 points on a win
500,000 - 999,999 : /random 4 points on a win
1,000,000 - 1,499,999 : /random 5 points on a win, with a guarantee of 2 points or more.
1,500,000 - 1,999,999 : /random 6 points on a win, with a guarantee of 3 points or more.
Max Bet of 2 million : /random 7 points on a win, guarantee of 4 points or more.
In addition to this, a defeated Defender that is not the Dealer must roll /random 3 and lose that many points of Fortune or Misfortune. If the loss would put the player below 0 points, they switch factions and join the Challenger’s faction with 1 point in that faction.If the Challenger loses, the Defender gets 25% of the gil wagered. The Crimson gets 25% of the gil wagered, and the remaining 50% of the wager goes into prize pool for the evening’s finale Duel.The Challenger does not lose points of Fortune or Misfortune for losing a Duel.

The Finale Duel

During the evening’s finale, the player with the most Fortune points will Duel the player with the most Misfortune points.The faction with the higher total scores gives their Champion a bonus of 20HP for this Duel.The winner of this initial duel wins a prize equal to 777,777 gil!The winner of this duel then challenges Fate's Chosen in an attempt to win all the bonus gil contributed to the prize pool from Challenger losses, Savage Book of Fate results, Deathroll Halftime results, or rollover from a loss on the previous finale’s duel.When the winner belongs to the Fortune faction, Fate's Chosen player is the Dark Patron or another servant of Alakshmi.When the winner belongs to the Misfortune faction, Fate's Chosen player is the Dealer or another guardian of Kismet.A loss for the Champion in this final duel of the night, regardless of faction, causes all the bonus gil in the prize pool to rollover to the prize pool for the finale of the next opening.The faction that wins the most gil from bonus prize pools over the course of the season (ending on December 23rd) will determine the Crimson Casino’s fate in the new year!

Home of the "Fate Token!"

One feature unique to the Crimson Casino is its Fate Tokens. These are used primarily as opportunities to change a loss in Fate & Fortune to a win!This season adds a significant change and twist to this mechanic, with two different Fate Tokens available!A Player gains their first Fate Token after playing their first game of Fate & Fortune for the evening. When they receive this token, they choose the faction they intend on representing. A player representing Fortune gains a Light Fate Token, while a player representing Misfortune gains a Dark Fate Token!Each token has its own uses and rules, and a player may have no more than one of these tokens in their possession at any time.After their first Fate Token is used, additional Fate Tokens can be acquired in several ways, including but not limited to the following:★ A player makes a roll in Fate & Fortune that contains two 7s in it. A Light Fate Token is awarded.★ A player makes a roll in Fate & Fortune that is less than 100. A Dark Fate Token is awarded.★ A player loses four or more games in a row. A Dark Fate Token is awarded. This may be refused by the player.★ A player wins three or more games in a row. A Light Fate Token is awarded. This may be refused by the player.★ A player makes a roll that is recorded in the Book of Fate. A token of the player's faction is awarded if they do not already have one.★ Not all ways to acquire are listed here! What secret ways can you discover?Light Fate Tokens
Light Fate Tokens can be used not only on your Fate & Fortune wager, but on any other player's wager as well!
Light Fate Tokens can be used when any player makes a losing roll in Fate & Fortune.If you use it on your own Fate & Fortune game, you /random again. Any roll of 700 or higher counts as a win. Rolls from these Challenge Rolls can trigger the Book of Fate even if the number is under 700!Winning this way also earns you 1 Fortune Point.Should you use your Light Fate Token on someone else's wager and they win their Challenge Roll, you win a bonus equal to 50% of their wager and you gain 1 Fortune Point. IIf the player that won belonged to the Misfortune faction, they would also lose 1 Misfortune point.If the challenge roll had a 7 in it, you KEEP your Light Fate Token!The player that has the most Fortune points will participate in the evening's finale as Fortune's Champion.The Dealer can award Light Fate Tokens to any player, but can only do so while the house is ahead for the evening by 7 million gil or more. The Dealer may only use this ability once per table round.You can not have both Light and Dark Fate Tokens in your possession at the same time.Dark Fate Tokens
Dark Fate Tokens are used only when other players have made a winning roll in Fate & Fortune or Might & Misfortune.
You must /shout "Misfortune!" before the next wager is taken and rolled for the token to be used.The player that just won must roll /random. Should they roll under 100 or make any roll that contains a 0 in it, their victory becomes a loss unless they sacrifice a Light Fate Token to counter the effect.Causing such misfortune, whether the effect is countered or not, earns you 1 Misfortune point. If the player that made the misfortunate roll was part of the Fortune faction, they also lose 1 Fortune point.The individual that has the most Misfortune points will participate in the evening's finale as Misfortune's Champion.You can not have both Light and Dark Fate Tokens in your possession at the same time.The Dealer can use Dark Fate Tokens during gameplay against players, but can only do so while the house is behind for the evening by 7 million gil or more. The Dealer may only use this ability once per table round.Challenge Fate, and Find Your Fortune!

The Book of Fate

In our Fate & Fortune game, there are results which lead to special bonuses, penalties, or unusual events!Triples such as 222, 444, 777, and such are definitely in the book. There are plenty others as well, some better known to our regulars than others.
May you never roll a 0...
There are currently 21 new results in the Book of Fate that have yet to be revealed! These rolls will be posted on this page after they have been discovered during gameplay.Rolls shown in gold text are the only special rolls active during Normal and Express Fate & Fortune! All rolls listed in white are only available in Savage Mode.Current Known Rolls0 - Alakshmi's Curse : The power of Alakshmi, primal of Misfortune, is summoned forth. All Light Fate Tokens are destroyed! You receive a Dark Fate token and now belong to the Misfortune faction!All players who did not have a Dark Fate token must now play a group Deathroll game to see who is banished from the Casino for the rest of the evening! The player that is banished receives the gil that was wagered by the player that made this roll as compensation.There are other consquences for rolling a 0, and they will be made known as it occurs.1 - The Loneliest Number : You lose your wager and any Fate Token or other bonuses/benefits in your possession. You are cursed by the Lonliest Number! You may not participate in any Twists of Fate. You may not earn new Fate Tokens. Any wagers you win payout 10% less than normal (example: a 1 million wager which would have paid out 2 million pays out 1.8 million gil instead.)In order to break this curse, you must avoid rolling a number that contains a 1 in it for three rounds of play in a row (rolls from any game apply to this condition, not just Fate & Fortune.)4 - Death to Deathrolls : You lose your wager. Deathrolls are removed from the list of playable games for the rest of the evening unless any player(s) pay a total of 4 million gil to remove this curse. Rolls from the Book of Fate which trigger Deathrolls are not impacted by this curse.7 - Kismet's Blessing : You win 2.5x your wager and all Fortune faction players receive a Light Fate Token if they didn't have one! At the start of each round, the Dealer will ask you to roll /random seven times. If any of the numbers rolled would have triggered the Book of Fate in Fate & Fortune, they trigger it now as if you had placed a 700,000 gil wager! Once you have triggered two events from the Book of Fate in this manner, this effect ends.13 - Bad Luck : You lose your wager. All Fortune players lose their Light Fate Tokens and any bonuses/benefits they may have had in effect. In Normal and Express Fate & Fortune, a losing number with a 7 in it no longer provides a free Fate Challenge. However, Misfortune players now get a free Fate Challenge if a 0 or missing digit appears in a losing roll!17 - The Final Days : The end draws near! Regardless of what time it is, the final three rounds of play for the evening will begin at the start of the next round UNLESS any player sacrifices a Fate Token. Making such a sacrifice delays The Final Days effect for one round of play. The Bartender may sacrifice their Fate Token to delay the effect for two rounds of play! (The Bartender can not receive Fate Tokens from other players.)69 - Nice Mode! : You win 1.69x your wager instead of losing it! For the rest of the evening, whenever someone rolls a number in Fate & Fortune that contains a 6 followed by a 9 in it, it is always considered at least a 2x win unless it normally pays higher! (This means that rolls like 619, 269, and 694 will pay out 2x) If another player makes one of those rolls, you receive a bonus equal to 69% of their wager, and a Fate Token. NICE!70 - This page of the Book of Fate has yet to be revealed.100 - This page of the Book of Fate has yet to be revealed.111 - The Chosen One : You receive your wager back instead of losing it. Choose another player at the table. Whenever they roll a winning number in Fate & Fortune that has a 1 in it, you win a bonus equal to 25% of their wager and a Fate Token! Whenever they roll a losing number in Fate & Fortune that has a 1 in it, you win a bonus equal to half of their wager! This is in effect for the rest of the evening.143 - The Jackpot of Love : You receive your wager back instead of losing it. For the remainder of the evening, 20% of ALL lost wagers goes into the prize pool for the Duel of the Fates finale! If your faction defeats Fate's Chosen, the prize pool is split between all players of that faction, with you receiving a double cut!177 - This page of the Book of Fate has yet to be revealed.200 - This page of the Book of Fate has yet to be revealed.222 - Double Trouble : You win 2x your wager instead of losing it! During the next seven games of Fate & Fortune player by other players, if the number rolled contains two of the same number in it, the roll is considered a loss, regardless of its normal result At the end of the night or before you leave for the evening, the Dealer will have you roll /random. If two of the same number appear in the roll, you win all the gil that was lost on those rolls, plus 200,000 gil!277 - This page of the Book of Fate has yet to be revealed.300 - This page of the Book of Fate has yet to be revealed.333 - Triple Triad Tussle! : You get your wager back instead of losing it and receive a Fate Token. On your next turn, you may challenge the Dealer to a game of Triple Triad for TRIPLE OR NOTHING! All normal Crimson Casino Triple Triad rules apply, with two exceptions. If you win, you win 3x your wager instead of 2x! Also, should you lose the game, your entire wager is placed into the Crimson Triad Champion prize pool!377 - This page of the Book of Fate has yet to be revealed.400 - This page of the Book of Fate has yet to be revealed.409 - Zimzimki’s Sudsy Sevens! : You win your wager instead of losing it! Roll /random seven times. For every 7 revealed, you win an additional 50% of your wager! (You also receive a year of free laundry service from Sweep N’ Suds!)444 - Sudden Deathroll! : You receive your wager back instead of losing it. Players may challenge the Dealer to a Deathroll next round without the result impacting the normal limits for Deathrolls! During this round of play, any time a player beats the Dealer in a Deathroll, you win a bonus equal to 25% of their wager!477 - This page of the Book of Fate has yet to be revealed.500 - This page of the Book of Fate has yet to be revealed.555 - High Five : You win 2x your wager instead of losing it! For the next five games of Fate & Fortune that you play, any 5s rolled are treated as 7s or 9s instead (Your choice!) If you make a winning roll that contains a 5, during this time, you win a bonus equal to 50% of your wager!577 - This page of the Book of Fate has yet to be revealed.588 - A New Deal : The Dealer offers you the opportunity to be the Crimson’s Dealer, at your own risk and reward! If you accept, you assume the role of Dealer for one round of play.You collect wagers from other players, and you must pay any winnings out of your own funds. As most games either favor the house or are even odds, you should have the advantage, but there’s still a risk! If you accept, you will receive a Legendary Fate Token at the end of the round! This special token can be used for the rest of the evening and is never lost even when a Fate Challenge fails!(Please Note: If a player wins a wager that you are unable to pay out of your own funds during the round, the Crimson will cover the win but you will not be allowed to play at the table for up to 3 months. Accept this opportunity responsibly.)589 - A Crimson Casino Tradition : The first 589 of the night rolled in Savage Mode counts as a 3x win instead of a loss! You also get a Fate Token if you didn’t already have one!600 - This page of the Book of Fate has yet to be revealed.666 - Nemesis Mode : You win 2x your wager, and you have become the villain of this story! For the next round of play, any gil that players lose is given to you instead of the Casino!677 - This page of the Book of Fate has yet to be revealed.700 - This page of the Book of Fate has yet to be revealed.707 - This page of the Book of Fate has yet to be revealed.770 - Curses Foiled! : You win 2x your wager and a Fate Token! The following numbers will NOT trigger their usual Book of Fate events, which would normally result in a bad result for you or the entire table! (0, 1, 4, 13, 17, and 420). This effect lasts for the rest of the evening!771 - This page of the Book of Fate has yet to be revealed.772 - Spriggan Deck of Many Rocks : You win 2x your wager! For the next 5 hands of Crimson Poker, either the first or the last number of a roll can be used to determine the card! Once you declare which number you're using, the choice is locked in. If a 0 appears as the last number in a roll, you have a Joker available that can be used as ANY number!773 - Triple Threat : You LOSE the roll, but 3x of what you wagered is added to the Triple Threat Jackpot, which you get a chance to play for right now! To win the Triple Threat Jackpot, you must beat the Dealer in a game of Crimson Poker, Rhoshambo, and Triple Triad. If you fail to win all three games, the jackpot carries over to the next time someone rolls 773. The value of this jackpot always starts at 3 million gil, and is currently worth 3 million gil as of October 30th.

774 - Grateful Dead : You win 2x your wager and a Fate Token! For the rest of the evening, whenever a player loses to the Dealer in a Deathroll, your next wager in any game will pay out an additional 50% of your wager if you win! The player who lost to the Dealer also gets a Dark Fate Token if they didn’t have one already!775 - Perfectly Normal : You win 2.5x your wager and a Crimson Fate Token! For the rest of the night, you can choose to play Normal Fate & Fortune and still be able to trigger any of the events in the Savage Book of Fate! This means you can play under Normal payout rules but have access to all 50 special events! This only applies to Normal Mode and does not apply to Express Mode.776 - Horseshoes and Handgrenades : You win 2x your wager and a Fate Token! For your next three games of Fate and Fortune, you may change the value of one digit in your roll to be one higher or lower than its present value. For example, you can change a roll of 79 to be 69. Nice! Or you can change a roll of 787 to 777! The possibilities are… well, not endless, but you get the drift!777 - The Luckiest Roll of All : All Dark Fate Tokens are destroyed! You receive a Light Fate Token! You win 3x your wager if this is a Normal or Express game, or 7x your wager if this was rolled in Savage Mode!All Fortune players without a Light Fate Token receive one!All Misfortune players must now play a group Deathroll game to see who is converted to the Fortune faction! The last person standing wins and becomes a Fortune faction player with 7 Fortune Points.If the Dark Patron is converted in this way a new Dark Patron must be found!The Twist of Fate is triggered by this roll!778 - Tank Stance On! : You win 2x your wager and a Crimson Fate Token! Choose a digit from 0-9. During the next hour of play, whenever you make a losing roll in Fate & Fortune that contains that number, you get your gil back instead of losing it!779 - Cloud 9 : You win 2x your wager and a Crimson Fate Token! Whenever another player rolls a winning number in Fate & Fortune that contains one 9 in it, you win a bonus of 99,999 gil! If the winning roll contains two 9’s in it, you win 999,999 gil! If another player rolls 999 while you have this effect, you win 1,999,999 gil AND also receive Legendary Status!800 - This page of the Book of Fate has yet to be revealed.877 - This page of the Book of Fate has yet to be revealed.888 - Crazy Eights : You win 2.8x your wager and a Fate Token! During the next round of play, all Fate & Fortune games are played under Savage rules only! Also, if anyone rolls a number in Fate & Fortune that contains an 8 in it, they MUST REROLL regardless of the roll’s normal outcome. Each time an 8 is revealed in this way, you earn a bonus equal to 25% of the player’s wager. If no one reveals an 8 during the entire round, the effect carries over for an additional round of play.900 - This page of the Book of Fate has yet to be revealed.977 - This page of the Book of Fate has yet to be revealed.998 - This page of the Book of Fate has yet to be revealed.999 - A Legend is Born - You win 5x your wager if this is a Normal or Express game, or 10x your wager if this was rolled in Savage Mode! Your name is added to the list of Crimson Casino Legends, and you will be offered an automatic invite for a special casino night event on its next anniversary, where you could win millions of gil on top of what you’ve already won! For the rest of the evening, your Fate Token is not removed after lost challenges! (It can still be changed to a Light or Dark Fate token)??? - Hidden Treasure : Each night that the number for this event is -not- rolled, the jackpot prize for rolling it increases by 1 million gil.Current Legends of the Crimson Casino
Ghyslain Ouraux, Fateslayer
Yami Mahou, The Unseen
Arylie Veraxian, Queen of Cards
Ryo Saeba, The Savage
Fiz Fidele, The Pastel Princess
Kvazan Xaetal, The Gilded Chicken
Current Servants of Misfortune
Darkeiko Runeguarde, Dark Patron
Other Gamblers of Renown
Glitter Bomb, Legend Seeker
Ahri, Crimson Triad Champion