We will be open from 7-10pm US Eastern time on the nights listed below
Wednesdays : Oct. 1st, 15th, 29th
Sundays : Oct. 5th, 19th
We will be open from 7-10pm US Eastern time on the nights listed below
Sunday, October 5th
Wednesday, October 15th
Sunday, October 19th
Wednesday, October 29th
All bets are handled in game using gil and only gil.Bets must be placed before a player can roll.Minimum bet is 10,000 gil unless otherwise stated.Maximum bet is normally 1 million gil, though this limit is increased during the final hour of play and/or as needed during special events.Players may be asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.With this in mind, we encourage you to gamble you gil responsibly.We make it a point to tune the rules and payout of our games so that the RTP (Return to Player) percentage falls somewhere between 10 to 15% for most of our games. When possible, we include estimated RTP and House edge rates in the rules for our games for transparency.Fate's Fortune
On our site you'll see a number of references to "Fate's Fortune." This is a jackpot that starts at a value of 1 million gil. Certain games and events can cause this jackpot to increase over the course of the night. Players have an opportunity to win 50-100% of this jackpot in a number of ways, primarily by rolling 777 while playing or by winning our finale event at the end of the night. Any gil in Fate's Fortune unclaimed on any given night rolls over to the next night until it is won.Fate Tokens & Fortune PointsThe Crimson Casino mixes up gameplay and keeps things exciting and fresh with features you won't find in most other venues. Click on the buttons below to learn about Fate Tokens, Fortune Points, and how they can bring you fortune!
The object of this game is to roll 700 or higher, with more gil paid out for revealing 7s in a winning number.The biggest payout comes from rolling 777, which will result in a win of 7x the player's wager OR the Fate's Fortune Jackpot, whichever is higher! (See the Book of Fate for more info on this roll.)Results and Payout Structure
★ 0 - 699 : You lose the wager. However, if there was one or more 7s revealed in a losing roll, you receive your wager back!★ 700 - 999 : You double your wager and receive a bonus equal to your wager for each 7 revealed in the number!Example of numbers and payouts on a 1 million gil bet:
324 : Loss
671 : Push, you get your 1 million gil back!
812 : You win 2 million gil!
742 : You win 3 million gil since you had a 7 in the winning number!
877 : You win 4 million gil since you had two 7s in the winning number!
★ 777 : This roll is part of our Book of Fate feature and will pay a -minimum of 7x your wager! See the Book of Fate section for more info.Book of Fate
There are at any given time a minimum of thirty numbers which, when rolled, trigger a special payout or changes to the rules for this game and possibly other games as well. These numbers are part of the "Book of Fate." Rolling a triple of any digit is an easy way to trigger the Book of Fate. Which secret bonus rolls will YOU find??★ If a Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.Click on the button below to be taken to the current Book of Fate! Information on rolls and their effects will be revealed over time as they are discovered in the course of gameplay.
Express Mode
A Player may choose to make up to five rolls of Fate & Fortune in a single turn. The total amount wagered in those rolls may not exceed the house max limit.Example : You may make two 500,000 gil rolls on your turn or five 200,000 gil rolls, but you can not make five 1,000,000 gil rolls unless the Dealer has set the max bet limit to 5 million.House Edge
The RTP (Return to Player) percentage for this game is approximately 89.59%, giving the house roughly a 10.41% edge.
This does not include results from the Book of Fate that would improve the outcome of the player's payout.
A Crimson Casino game that puts a dark spin on an otherwise simple game of Beat the Dealer. The odds in this game definitely favor the house, and the payout for a win is higher to reflect that!The Dealer rolls /random and calls out a Misfortune number between 1 and 6.The Player then rolls /random. (This roll can trigger the Book of Fate in the same way that it can in Fate and Fortune.)If the Player's roll has a 0 or the Misfortune number in it, the player loses.If the Player's roll is higher than the Dealer's roll without having either a 0 or Misfortune number in it, they win 3x their wager!If the Player's roll triggers the Book of Fate, the Book's result supersedes the usual outcome.House Edge
The RTP (Return to Player) percentage for this game is approximately 89.61%, giving the house roughly a 10.39% edge.
This does not include results from the Book of Fate that would improve the outcome of the player's payout.
Played against the dealer.The goal of this game is to get as close to the number 13 on up to five dice rolls without going over.To begin, the player will first roll two /random 6 dice and then choose whether to stop or continue.Scoring 14 or higher at any point is considered a loss.After the Player chooses to stop, the Dealer will then take their turn.The one closest to 13 without going over wins!The Five Dice Rule
If a player hits exactly 13 on exactly five dice rolls, they automatically win 2.5x their wager without the Dealer challenging the roll!
If a player hits 8-12 on exactly five dice rolls, they automatically win 1.5x their wager without the Dealer challenging the roll!
If a player hits 7 or less on exactly five dice rolls, they win 7x their wager without the Dealer challenging the roll!
If the Dealer gets the opportunity to roll and scores 12 or less on exactly five dice, the score is treated as 13.
If the Dealer rolls exactly 13 on exactly five dice, it beats a Player's score of 13 on four or fewer dice.Tie Rule
A tie results in the player receiving their wager back.House Edge
The theoretical RTP (Return to Player) percentage for this game, assuming optimal play from the player, is approximately 87.31%, giving the house roughly a 12.69% edge. (Based on 3,500 simulated games.)
The player begins by rolling /random five times to determine their starting hand. Only the first digit of the roll is used.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ If the player is victorious with a Five-of-a-kind (with or without rerolls) it is a (x7) WIN!
★ The dealer may always use their reroll with no effect on payout.★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
A hand that does not have at least two of a kind in it is considered an automatic loss. (as of 10/1/25)When breaking ties, a high number always beats a low number when all else is equal. For example, a roll of 8-8-8-6-5 loses to a roll of 8-8-8-9-1.House Edge
The theoretical RTP (Return to Player) percentage for this game, assuming optimal play from the player, is approximately 88.57%, giving the house roughly a 11.43% edge. (Based on 3,500 simulated games.)
As Deathrolls are close to an even odds game, you may only challenge the Dealer to a Deathroll by using a Fate Token.The Player starts first by rolling /random.The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1The Player loses due to rolling a 1.
You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played typically using only the Roulette/Draft ruleset, and thus ensuring a each side has an equal number of cards of similar rank before the match begins.The Bartender, at their discretion, may allow Roulette/Random instead, though in general expect Roulette/Draft to be our default format.A win against the Crimson pays out 2x the bet. If this win occurs before the evening Finale while the Barbuncle is open, you also win 3 Crimson Points!In the event of a Draw, the House keeps 25% of the bet, which goes into Fate's Fortune.
During the course of the evening, players will have opportunities to accumulate Fortune Points.Fortune Points can be earned in the following ways:
- Placing a max wager : 1 Fortune Point
- Using a Fate Token to Challenge Fate or Deathroll : 1 Fortune Point
- Winning in 13 by safely rolling five dice - 1 Fortune Point
- Triggering the Book of Fate : 2 Fortune Points
- Making any /random roll in any game that reveals two or more 7s in it : 2 Fortune Points
- Using three Fate Tokens to spin the Wheel of Fate : 7 Fortune PointsThere will be other ways to earn Fortune Points at the Dealer's discretion.During the last half hour of play, all Fortune Points earned are doubled!
The finale event at the Crimson Casino is a group wager game known as Final Fortune XIV!This game uses the general rules for "13" with the following changes- 14 is now the target number to hit instead of 13. 15 or over is now a loss.- There are three rounds of play. Each player makes their rolls, then the Dealer plays against everyone by making one set of rolls to determine winners and conclude the round.- No gil is wagered. Players wager using Fortune Points and may bet up to 14 Fortune Points per round. Payouts are in Fortune Points, rounded down to the nearest point. In the event of a loss, the wagered Fortune Points are lost.- After three rounds of play, the player with the most points plays one final game against the Dealer. A win against the Dealer gives the player half of the current gil in Fate's Fortune!
One feature unique to the Crimson Casino is its Fate Tokens.All players start the evening with one Fate Token, and you can have up to three in your posession at any time! Should a player earn a Fate Token while being capped at three they will be asked to give that Fate Token to another player of their choice instead.The Dealer and Bartender also reserve the right to give a player a Fate Token if they deem a player has been considerably unlucky. This is at the discretion of Casino Staff only. Any attempt to persuade staff to give a token will be denied.★★Fate Tokens can be used in one of the following three ways...★★★ Challenge Fate: If you lose in Fate & Fortune, you can sacrifice your token to reroll! If there's a 7 in this reroll, win or lose, they get to keep the token to use again later!★ Deathroll: When it's your turn, you can turn in a Fate Token to challenge the Dealer to a Deathroll! The odds for this game are mostly even, with a very slight edge to the Dealer since the player always rolls first.
The max bet for Deathrolls is always double the Casino's current max bet.★ Spin the Wheel of Fate: If a Player turns in three Fate Tokens, they earn 7 Fortune Points and get to spin the Wheel of Fate!When spinning the Wheel, they must place a wager up to 2x the current house max bet. They will then roll a /random 7 to determine the outcome.1 - Misfortune : The wager is lost and placed in Fate's Fortune.2 - The "I Win Button" : You win 2x your wager! It's that easy!3 - Triple Triad Chaos! : You must challenge the Dealer to a game of Triple Triad using Draft/Chaos rules. Beat the Dealer and you win 3x your wager! A Draw or Loss results in your wager going into Fate's Fortune.4 - Death Dice : You must Deathroll the Dealer. Beat the Dealer and you win 2x your wager and get all three Fate Tokens back! If the wager is lost it's placed in Fate's Fortune.5 - High Five! : You receive your wager back and one Fate Token. On the next game you play, if you would win 2x or more of your wager you win 5x your wager instead!6 - Fate & Fortune Super Express! : You get to make 10 Fate & Fortune rolls right now! Each roll has a wager value equal to 20% of your Wheel wager, and every roll can still trigger the Book of Fate and/or award Fortune Points!7 - The Book Opens! : Make a /random roll. You trigger the effect of the Book of Fate event that is closest to your roll (higher or lower)! Should you be equally close to two rolls, you may choose which event to trigger. In addition to this, three randomly chosen players will receive a Fate Token!All unused Fate Tokens are removed at the end of the night and do not roll over to future openings.Challenge Fate, and Find Your Fortune!
During Fate and Fortune and Might and Misfortune, the first /random roll a player makes has a chance to trigger a special event from the Book of Fate!When this happens, the Dealer will announce the result from the Book of Fate as it is listed here.The effects from the Book of Fate supersede any original outcome from the game that was being played to trigger the Book.Each season the numbers in the Book of Fate will change to some degree, with triples always guaranteeing some result no matter the season.There are currently 33 possible rolls that can be found in the Book of Fate. 30 will bring Fortune, while 3 will bring some form of Misfortune! Full descriptions of each roll will be added as they are encountered!0 - The effects of this cursed roll have yet to be discovered this season.111 - The effects of this roll have yet to be discovered this season.222 - The effects of this roll have yet to be discovered this season.333 - The effects of this roll have yet to be discovered this season.444 - The effects of this roll have yet to be discovered this season.555 - The effects of this roll have yet to be discovered this season.666 - The effects of this roll have yet to be discovered this season.777 - The effects of this roll have yet to be discovered this season.888 - The effects of this roll have yet to be discovered this season.999 - The effects of this roll have yet to be discovered this season.??? - The effects of this cursed roll have yet to be discovered this season.??? - The effects of this cursed roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.??? - The effects of this roll have yet to be discovered this season.
Legends of the Crimson Casino
The players listed below have rolled either 777 or 999 and in doing so are dubbed Legends of this gaming hall!