CHALLENGE FATE AND FIND YOUR FORTUNE!

The Crimson Casino

Locted on Diabolos Goblet W30 #35

Upcoming Openings

Our next season of Crimson Casino gaming will commence on October 30th!

General Rules

All bets are handled in game using gil and only gil. Bets must be placed before a player can roll. Minimum bet is 10,000 gil unless otherwise stated. Maximum bet is normally 1 million gil, though this limit is increased during the final rounds of play and sometimes during events as needed.Players maybe asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. Should roleplay conversation be minimal, rolls will be kept out of party using /random.The Crimson Casino tries to make your time memorable by offering unique events and mechanics throughout the night, such as Fate Tokens, Deathroll Halftime and our evening's Finale!

Games

Fate & Fortune

A Crimson Casino classic! The player rolls a [/dice]. Any roll below 590 is a loss. Payouts for rolls of 590 or higher depend on the number rolled!Three Ways to Play
When you choose to play Fate & Fortune, you can play Normal, Express, or Savage Mode!
Normal Mode : This is the default mode of the game. The only special roll events included are rolls for triple numbers (111, 222, 333, etc.) and 0.
The outcomes for these special rolls will generally be the same from one season to the next. All of the base special rolls are positive outcomes, except for 0.
★ A (x1.5) WIN is awarded for a roll of 590-699.
★ A (x2.0) WIN is awarded for a roll of 700-949.
★ A (x2.5) WIN is awarded for a roll of 950-989.
★ A (x3.0) WIN is awarded for any roll of 990-998
★ A (x5.0) WIN is awarded for a roll of exactly 999.
★ In Normal Mode, a roll under 590 is a loss UNLESS the number contains a 7 in it, in which case the player gets to challenge Fate by rerolling! In order to win on the reroll, the number must be 700 or higher.
★ A player can also use a Fate Token to challenge Fate should they get a losing roll which doesn't have a 7 in it.
Express Mode : This mode is for those seeking a faster path to becoming Legendary! You may place up to five bets of the same amount in Savage Express Mode and make all the rolls consecutively!
The maximum wager for each bet in Express Mode is 200k.
Special Rolls follow the same rules as Normal Mode.
Savage Mode : The full power of the Book of Fate is unlocked in Savage Mode, a riskier version of the game with more special event rolls and tougher odds.Payouts are as follows in Savage Mode:
★ Your wager is returned if you roll between 590-699.
★ A (x2.0) WIN is awarded for a roll of 700-949.
★ A (x3.0) WIN is awarded for a roll of 950-989.
★ A (x4.0) WIN is awarded for any roll of 990-998
★ A (x10.0) WIN is awarded for a roll of exactly 999 in Savage Mode!
★ A roll under 590 is a loss in Savage Mode, even if the losing number includes a 7 in it!
★ A player can also use a Fate Token to challenge Fate should they get a losing roll.
★ In Savage Mode, the Book of Fate has FIFTY special event rolls, with at least half of these rolls changing from season to season! This means you have a 1 in 20 chance on any roll to evoke the power of the Book of Fate!Learn more about Fate Tokens and the Book of Fate by clicking on the buttons below!

13

The goal of this game is to get as close to the number 13 as possible without going over.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score. If a player ends up rolling a total of five dice without going over 13, they automatically win 2.5x their wager.★ Once the player holds, the Dealer rolls and attempts to beat the score. If the Dealer rolls five dice without going over 13, the house wins against any Player's score of 12 or lower. Any five dice score against 13 is considered a tie unless the Dealer has 13 on five dice, which is considered a win for the house.★ If the Player wins, they get 2x their wager (or 2.5x if they roll 13 on five dice.)★ The Dealer may choose to stop rolling if their score ties the Player, or they can choose to play for a win. If Player and Dealer tie, the game resets.★ If Player and Dealer tie three times, a Sudden Death round will be played.

Seven Shooter! (NEW)

Seven Shooter is a Crimson Casino original game, with simple rules and a minimum winning payout of 2.5x your wager!The object of the game is to roll a 7 on one of two seven-sided dice.Rules:★ Player rolls /random 7 twice.★ If one of the dice rolled is a 7, the player wins 2.5x their wager.★ If BOTH of the dice are 7's the player wins 4x their wager (and a Fate Token if they didn't have one!)★ If neither of the dice has a 7 in it, the player loses UNLESS the two numbers multiplied together are higher than 20. In this case, the player's wager is returned!

Crimson Poker

Crimson Poker is a game that is similar to traditional Poker, and adapted from Ririnji Nananji's rules for Poker at their casino on Mateus, with inspiration from Forgal Enpore's "Ul'Dice" game seen in their casino on Goblin!The player begins by rolling [/dice] five times to determine their starting hand. Only the first number of the roll is used.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious with a Five-of-a-kind without using any rerolls it is a (x10) WIN!
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A Five-of-a-kind victory with any rerolls is a (x5) WIN!
★ A Four-of-a-kind victory without any rerolls is a (x3) WIN!
★ A Four-of-a-kind victory with any rerolls is a (x2) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ The dealer may always use their reroll with no effect on payout.
★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
(8) HIGH CARD
(Highest single card that doesn't contribute to any of the above.)
...a tie is decided by high kickers in each hand. A high number always beats a low number when all else is equal

Heartbreak!

Heartbreak is a game played with seven-sided dice that is inspired by the game "Crash!" which originated at the House of Virtue gaming table in Coeurl's Goblet.The goal of this game is to get the highest score possible on three seven sided dice without rolling a 1.★ The player and Dealer take turns rolling a seven sided die (/dice 7) over the course of three rounds. The Player always rolls first.★ If either the player or Dealer roll a 1, they lose.Heartbreak Rule: If the Dealer rolls a 7 on the third round or any tiebreaker round, the Dealer causes a Heartbreak! and wins regardless of the current scores.
Losing by Heartbreak also inflicts the "Heartbroken" status on the player! While Heartbroken, a player can not play Heartbreak and loses one Fate Token in their possession at the start of their next turn! The Heartbroken status is cured by being given a Fate Token by another player.
★ If no 1s are rolled, the player wins 2x their bet if they beat the dealer's score after three rounds.★ In the event of a tie, an additonal round is played to determine the winner. Rolling a 1 during these sudden death rounds still counts as an automatic loss, and the Dealer wins via Heartbreak on a 7, even if the player also rolls a 7 in the tiebreaker.★ If the player rolls a total of 6 on three dice, they automatically win 3x their bet!★ If the player rolls a total of 21 on three dice, they automatically win 5x their bet!

Rhoshambo (aka Rock, Paper, Scissors)

A classic heads up game now featured at the Crimson Casino!PLEASE NOTE: This is generally a low stakes game. The minimum bet for Rhoshambo is 5,000 and the max bet is 50,000 gil.Dealer and Player roll /random 31 - Paper
2 - Scissors
3 - Rock
Paper beats Rock, Rock beats Scissors, and Scissors beats Paper.The Player receives double their wager if they win.If Player and Dealer tie, new rolls are made.If the Dealer and Player tie three times in a row, the game is ended and the Player receives only half their wager back, with the house keeping the other half.

Deathrolls

Players may challenge the Dealer to a Deathroll at any time, provided they have not lost to the Dealer four times or have beaten the Dealer three times in Deathrolls.Deathroll Rules
The Player starts by rolling /random. The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.
If at any time the Player rolls a 1 or lower, they lose!If the Dealer rolls a 1, the Dealer loses!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 1
The Player loses due to rolling a 1.

Deathroll Halftime

Please Note: This event is only played at 8:30pm Eastern timeDeathroll Halftime RulesThis is a group Deathroll game where the winner will take anywhere from 50 to 100% of the combined wagers of all players!The wager in Deathroll Halftime is 1 million gil.Once all wagers are collected, the Dealer will call for all participants to roll /random.Round 1 : Blessed by Fate
The player with the highest roll will Deathroll the player with the lowest roll 1 on 1 to see who is Blessed by Fate! The player that loses is eliminated from the event while the player that wins continues on without needing to roll in the following round!
Round 2 : Deathroll Royale
The remaining players now participate in a group Deathroll game. The player that made the second highest roll earlier on starts this stage. Players are eliminated until one remains! This player moves on to the next round to challenge the winner of Round 1!
Round 3 : The Showdown
Round 1 winner faces Round 2 winner.
The winner of the Showdown wins 50% of all combined wagers, and may choose whether to take that gil or move on to one final round against the Dealer!
If the Player takes the 50% guaranteed payout, the remaining 50% goes into the prize pool of the evening's finale event!
Round 4 (optional) : Crimson Duel
If the Showdown winner agrees to challenge the Dealer, the Dealer will add 2 million gil to the current pot and one final Deathroll will commence!
If the Player wins, they win ALL of the wagers from this event, including the Dealer's 2 million!
If the Dealer wins, the Crimson keeps 50% of the wagers placed and adds the remaining half to the prize pool for the evening's finale event!

Crimson Triple Triad

You can challenge the Bartender to a game of Triple Triad for gil once per evening! The max wager is always 1 million gil. Minimum wager is 0 gil! Play for fun, or play for a big payout!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played using the Roulette/Draft ruleset -or- the Roulette/Random ruleset. This means both players will either draft cards (similar to Gold Saucer Draft tournaments) or have random cards picked from their collection to make up their deck.A win against the Crimson pays out 2x the bet!In the event of a Draw, the House keeps 25% of the bet, which goes into our Crimson Triad Champion jackpot!The Crimson Casino will be keeping a record of all Triple Triad matches played from now until the end of the year. The two players with the most wins will get to compete for the title of Crimson Triad Champion.The Crimson Triad Champion's prize also includes a gil payout which may increase over the course of the season. The payout is currently worth 2 million gil!

Twist of Fate

More information on Twists of Fate will be included soon.

Fated Moments

More information on Twists of Fate will be included soon.

Duel of the Fates

More information coming soon.

Home of the "Fate Token!"

One feature unique to the Crimson Casino is its Fate Tokens. These are used primarily as opportunities to change a loss in Fate & Fortune to a win!Each player starts the evening with a Crimson Fate Token and can only hold one Fate Token at any time, regardless of its type.There are three different types of Fate Tokens, each having somewhat different rules!Crimson Fate Tokens
The original Fate Token of the Crimson Casino.
Should a player lose in Fate & Fortune, they may /shout "I challenge Fate!" to cash in their Fate Token and attempt to change the loss to a win.The player then rolls /random. If the roll is 700 or higher they win with a payout using the challenge roll's result.If the winning roll has a 7 in it, the player gains a Light Fate Token!If the challenge roll is less than 100, or it is any number with a 0 in it, the player gains a Dark Fate Token.Any result that would seem to award both a Light and Dark Fate token at the same time cancel each other out, and no bonus token is awarded (example: rolling 704 or 870.)Light Fate Tokens
Light Fate Tokens can be used not only on your wager, but on any other player's wager, so long as they're not holding onto a Dark Fate Token!
Should they win their Fate roll, you win a bonus equal to 50% of their wager, you gain 1 point of Kismet's Favor!If the challenge roll had a 7 in it, you KEEP your Light Fate Token!The player that has the most Kismet's Favor will participate in the evening's finale.Dark Fate Tokens
Dark Fate Tokens are used only when other players have made a winning roll in Fate & Fortune.
You can not give this token away, and it must be used before you can be eligible to receive Crimson or Light Fate Tokens.The Dealer can also obtain a Dark Fate Token during gameplay, but can only use it when the Casino has lost more gil than it has won during the evening.You must /shout "Misfortune!" before the next wager is taken and rolled for the token to be used.The player that just won must roll /random. Should they roll under 100 or make any roll that contains a 0 in it, their victory becomes a loss unless they sacrifice a Crimson or Light Fate token, in which case they get their original wager back.Causing such misfortune earns you 1 point of Alakshmi's Favor. The individual that has the most Alakshmi's Favor will participate in the evening's finale.Challenge Fate, and Find Your Fortune!

The Book of Fate

In our Fate & Fortune game, there are results which lead to special bonuses, penalties, or unusual events!Triples such as 222, 444, 777, and such are definitely in the book. There are plenty others as well, some better known to our regulars than others.
May you never roll a 0...
There are currently 21 new results in the Book of Fate that have yet to be revealed! These rolls will be posted on this page after they have been discovered during gameplay.Rolls shown in gold text are the only special rolls active during Normal and Express Fate & Fortune! All rolls listed in white are only available in Savage Mode.Current Known Rolls0 - Alakshmi's Curse : The power of Alakshmi, primal of Misfortune, is summoned forth. All Crimson and Light Fate Tokens are destroyed! All players who did not have a Dark Fate token must now play a group Deathroll game to see who is banished from the Casino for the rest of the evening! The player that is banished receives the gil that was wagered by the player that made this roll as compensation.There are other consquences for rolling a 0, and they will be made known as it occurs.1 - The Loneliest Number : You lose your wager and any Fate Token or other bonuses/benefits in your possession. You are cursed by the Lonliest Number! You may not participate in any Twists of Fate. You may not earn new Fate Tokens. Any wagers you win payout 10% less than normal (example: a 1 million wager which would have paid out 2 million pays out 1.8 million gil instead.)In order to break this curse, you must avoid rolling a number that contains a 1 in it for three rounds of play in a row (rolls from any game apply to this condition, not just Fate & Fortune.)4 - Death to Deathrolls : You lose your wager. Deathrolls are removed from the list of playable games for the rest of the evening unless any player(s) pay a total of 4 million gil to remove this curse. Rolls from the Book of Fate which trigger Deathrolls are not impacted by this curse.7 - The Spinner / Nymeia : You win 2.5x your wager and a Fate Token! At the start of each round, the Dealer will ask you to roll /random seven times. If any of the numbers rolled would have triggered the Book of Fate in Fate & Fortune, they trigger it now as if you had placed a 700,000 gil wager! Once you have triggered two events from the Book of Fate in this manner, this effect ends.13 - Bad Luck : You lose your wager. All players lose all Fate Tokens and any bonuses/benefits they may have had in effect. In Normal and Express Fate & Fortune, a losing number with a 7 in it no longer provides a free Fate Challenge.17 - The Final Days : The end draws near! Regardless of what time it is, the final three rounds of play for the evening will begin at the start of the next round UNLESS any player sacrifices a Fate Token. Making such a sacrifice delays The Final Days effect for one round of play. The Bartender may sacrifice their Fate Token to delay the effect for two rounds of play! (The Bartender can not receive Fate Tokens from other players.)69 - Nice Mode! : You win 1.69x your wager instead of losing it! For the rest of the evening, whenever someone rolls a number in Fate & Fortune that contains a 6 followed by a 9 in it, it is always considered at least a 2x win unless it normally pays higher! (This means that rolls like 619, 269, and 694 will pay out 2x) If another player makes one of those rolls, you receive a bonus equal to 69% of their wager, and a Fate Token. NICE!111 - The Chosen One : You receive your wager back instead of losing it. Choose another player at the table. Whenever they roll a winning number in Fate & Fortune that has a 1 in it, you win a bonus equal to 25% of their wager and a Fate Token! Whenever they roll a losing number in Fate & Fortune that has a 1 in it, you win a bonus equal to half of their wager! This is in effect for the rest of the evening.222 - Double Trouble : You win 2x your wager instead of losing it! During the next seven games of Fate & Fortune player by other players, if the number rolled contains two of the same number in it, the roll is considered a loss, regardless of its normal result At the end of the night or before you leave for the evening, the Dealer will have you roll /random. If two of the same number appear in the roll, you win all the gil that was lost on those rolls, plus 200,000 gil!333 - Triple Triad Tussle! : You get your wager back instead of losing it and receive a Fate Token. On your next turn, you may challenge the Dealer to a game of Triple Triad for TRIPLE OR NOTHING! All normal Crimson Casino Triple Triad rules apply, with two exceptions. If you win, you win 3x your wager instead of 2x! Also, should you lose the game, your entire wager is placed into the Crimson Triad Champion prize pool!409 - Zimzimki’s Sudsy Sevens! : You win your wager instead of losing it! Roll /random seven times. For every 7 revealed, you win an additional 50% of your wager! (You also receive a year of free laundry service from Sweep N’ Suds!)420 - Blazing Misfortune! : The fires of misfortune burn throughout the Casino! At the start of each round, the Dealer rolls a /random 7.1 - Fate & Fortune Burns! : Fate and Fortune may not be played until the blaze is put out!
2 - 13 Burns! : 13 may not be played until the blaze is put out!
3 - Seven Shooter Burns! : Seven Shooter may not be played until the blaze is put out!
4 - Crimson Poker Burns! : Crimson Poker may not be played until the blaze is put out!
5 - Heartbreak Burns! : Heartbreak may not be played until the blaze is put out!
6 - Deathrolls Burn! : Deathrolls may not be played until the blaze is put out!
7 - Blaze Extinguished! : All burnt games return and the Blazing Misfortune effect ends!
If a game is rolled that has already been burnt, the Dealer rerolls until a new game is burnt. If five games are burnt, the effect ends and only the remaining game can be played for the remainder of the night (in addition to Rhoshambo and Triple Triad.)444 - Sudden Deathroll! : You receive your wager back instead of losing it. Players may challenge the Dealer to a Deathroll next round without the result impacting the normal limits for Deathrolls! During this round of play, any time a player beats the Dealer in a Deathroll, you win a bonus equal to 25% of their wager!555 - High Five : You win 2x your wager instead of losing it! For the next five games of Fate & Fortune that you play, any 5s rolled are treated as 7s or 9s instead (Your choice!) If you make a winning roll that contains a 5, during this time, you win a bonus equal to 50% of your wager!588 - A New Deal : The Dealer offers you the opportunity to be the Crimson’s Dealer, at your own risk and reward! If you accept, you assume the role of Dealer for one round of play.You collect wagers from other players, and you must pay any winnings out of your own funds. As most games either favor the house or are even odds, you should have the advantage, but there’s still a risk! If you accept, you will receive a Legendary Fate Token at the end of the round! This special token can be used for the rest of the evening and is never lost even when a Fate Challenge fails!(Please Note: If a player wins a wager that you are unable to pay out of your own funds during the round, the Crimson will cover the win but you will not be allowed to play at the table for up to 3 months. Accept this opportunity responsibly.)589 - A Crimson Casino Tradition : The first 589 of the night rolled in Savage Mode counts as a 3x win instead of a loss! You also get a Fate Token if you didn’t already have one!666 - Nemesis Mode : You win 2x your wager, and you have become the villain of this story! For the next round of play, any gil that players lose is given to you instead of the Casino!770 - Curses Foiled! : You win 2x your wager and a Fate Token! The following numbers will NOT trigger their usual Book of Fate events, which would normally result in a bad result for you or the entire table! (0, 1, 4, 13, 17, and 420). This effect lasts for the rest of the evening!771 - Rhoshambo Savage Triad - You win 2x your wager and a Light Fate Token! On your next wager, you can challenge the Dealer to Rhoshambo with any wager up to 1 million gil! This special match of Rhoshambo is a best 2 out of 3 wins. If you lose, your gil is added to the Crimson Triad Champion’s Prize!772 - Double Deal - You win 2x your wager and a Fate Token! The next two times you play Crimson Poker, once you have finished making draws for your poker hand you will be allowed to draw a -second- hand. Redraw and payout rules remain the same. After draws have been made for the second hand, you get your choice of which hand you will use against the Dealer.773 - Triple Threat : You LOSE the roll, but 3x of what you wagered is added to the Triple Threat Jackpot, which you get a chance to play for right now! To win the Triple Threat Jackpot, you must beat the Dealer in a game of Crimson Poker, Rhoshambo, and Triple Triad. If you fail to win all three games, the jackpot carries over to the next time someone rolls 773. The value of this jackpot always starts at 3 million gil, and is currently worth 3 million gil as of October 30th.774 - Grateful Dead : You win 2x your wager and a Fate Token! For the rest of the evening, whenever a player loses to the Dealer in a Deathroll, your next wager in any game will pay out an additional 50% of your wager if you win! The player who lost to the Dealer also gets a Dark Fate Token if they didn’t have one already!775 - Perfectly Normal : You win 2.5x your wager and a Crimson Fate Token! For the rest of the night, you can choose to play Normal Fate & Fortune and still be able to trigger any of the events in the Savage Book of Fate! This means you can play under Normal payout rules but have access to all 50 special events! This only applies to Normal Mode and does not apply to Express Mode.776 - Horseshoes and Handgrenades : You win 2x your wager and a Fate Token! For your next three games of Fate and Fortune, you may change the value of one digit in your roll to be one higher or lower than its present value. For example, you can change a roll of 79 to be 69. Nice! Or you can change a roll of 787 to 777! The possibilities are… well, not endless, but you get the drift!777 - The Luckiest Roll of All : You win 3x your wager if this is a Normal or Express game, or 7x your wager if this was rolled in Savage Mode! All players without a Fate Token earn a Fate Token right now! The Twist of Fate is triggered immediately!At the start of each round, the Dealer will ask you to roll /random seven times. If any of the numbers rolled would have triggered the Book of Fate in Fate & Fortune, they trigger it now as if you had placed a 250,000 gil wager! Once you have triggered an event from the Book of Fate in this manner, this effect ends.

778 - Tank Stance On! : You win 2x your wager and a Crimson Fate Token! Choose a digit from 0-9. During the next hour of play, whenever you make a losing roll in Fate & Fortune that contains that number, you get your gil back instead of losing it!779 - Cloud 9 : You win 2x your wager and a Crimson Fate Token! Whenever another player rolls a winning number in Fate & Fortune that contains one 9 in it, you win a bonus of 99,999 gil! If the winning roll contains two 9’s in it, you win 999,999 gil! If another player rolls 999 while you have this effect, you win 1,999,999 gil AND also receive Legendary Status!888 - Crazy Eights : You win 2.8x your wager and a Fate Token! During the next round of play, all Fate & Fortune games are played under Savage rules only! Also, if anyone rolls a number in Fate & Fortune that contains an 8 in it, they MUST REROLL regardless of the roll’s normal outcome. Each time an 8 is revealed in this way, you earn a bonus equal to 25% of the player’s wager. If no one reveals an 8 during the entire round, the effect carries over for an additional round of play.999 - A Legend is Born - You win 5x your wager if this is a Normal or Express game, or 10x your wager if this was rolled in Savage Mode! Your name is added to the list of Crimson Casino Legends, and you will be offered an automatic invite for a special casino night event on its next anniversary, where you could win millions of gil on top of what you’ve already won! For the rest of the evening, your Fate Token is not removed after lost challenges! (It can still be changed to a Light or Dark Fate token)Current Legends of the Crimson Casino
Ghyslain Ouraux, Fateslayer
Yami Mahou, The Unseen
Arylie Veraxian, Queen of Cards
Ryo Saeba, The Savage
Fiz Fidele, The Pastel Princess
Kvazan Xaetal, The Gilded Chicken
Current Servants of Misfortune
Glitter Bomb, Legend Seeker
Darkeiko Runeguarde, Dark Patron