CHALLENGE FATE AND FIND YOUR FORTUNE!

The Crimson Casino

Open most Wednesdays from 7-10pm Eastern.
Please join our Discord for news on upcoming openings!

Coming up: A Sunday opening!
Next Opening: Sunday, March 24, 7-10pm Eastern
Diabolos Goblet W30 #35

General Rules

All bets are handled in game using gil and only gil. Bets must be placed before a player can roll. Minimum bet is 10,000 gil unless otherwise stated. Maximum bet is normally 1 million gil, though this limit is increased during the final rounds of play and sometimes during events as needed.Players are generally asked as a courtesy to join the party that the Dealer is in and use party chat to make dice rolls. This helps reduce the amount of text that other workers and visitors see while they're conversing. The Dealer may allow rolls outside of party at their discretion.The Crimson Casino tries to make your time memorable by offering unique events and mechanics throughout the night, such as Fate Tokens, Deathroll Halftime and our evening's Finale!

Games

Fate & Fortune

A Crimson Casino classic! The player rolls a [/dice]. Any roll below 590 is a loss. Payouts for rolls of 590 or higher depend on the number rolled!★ A (x1.5) WIN is awarded for a roll of 590-699.
★ A (x2.0) WIN is awarded for a roll of 700-949.
★ A (x2.5) WIN is awarded for a roll of 950-989.
★ A (x3.0) WIN is awarded for any roll of 990-998
★ A (x7.0) WIN is awarded for a roll of exactly 999.
★ A roll under 590 is a loss UNLESS the number contains a 7 in it, in which case the player gets to challenge Fate by rerolling! In order to win on the reroll, the number must be 700 or higher.
★ A player can also use a Fate Token to challenge Fate should they get a losing roll which doesn't contain a 7 in it.
★ There are also 40 specific rolls which trigger bonuses, penalties, or special game events. These rolls are described in the Book of Fate!
Learn more about Fate Tokens and the Book of Fate by clicking on the buttons below!

13

The goal of this game is to get as close to the number 13 as possible without going over.★ To begin, the player will /dice 6 (or /random 6) twice to determine their opening score.★ The player then may choose to make another /dice 6 roll to get closer to 13, or hold at the current score. If a player ends up rolling a total of five dice without going over 13, they automatically win 2.5x their wager.★ Once the player holds, the Dealer rolls and attempts to beat the score. If the Dealer rolls five dice without going over 13, the house wins against any Player's score of 12 or lower. Any five dice score against 13 is considered a tie unless the Dealer has 13 on five dice, which is considered a win for the house.★ If the Player wins, they get 2x their wager (or 2.5x if they roll 13 on five dice.)★ The Dealer may choose to stop rolling if their score ties the Player, or they can choose to play for a win. If Player and Dealer tie, the game resets.★ If Player and Dealer tie three times, a Sudden Death round will be played.

Crimson Clash!

Crimson Clash is inspired by "Multi," played at Ririnji Nananji's casino on Mateus.The object of the game is to get a high score by rolling two seven-sided dice, adding them together, then multiplying that total by the roll of a third seven-sided die.If the player's score is higher than the Dealer's by 7 points or more, the player wins 2x their wager!If the player's score is higher than the Dealer's by 6 points or less, the game is considered a draw and the bet is returned.If the player rolls three 7s, they automatically win four times their wager!If the player rolls three 1s, something bad will happen, and the Crimson Clash could be banned for the rest of the night!If the Dealer's score is higher than the player's by ANY amount, the house wins.Example A:
Player rolls 3, 7, then 5 on three /random 7 rolls.
3 + 7 = 10
10 x 5 = 50 points.
Dealer rolls 4, 2, then 7 on three /random 7 rolls.
4 + 2 = 6
6 x 7 = 42 points.
Player wins!Example B:
Player rolls 4, 1, then 6.
4 + 1 = 5
5 x 6 = 30 points.
Dealer rolls 2, 6, then 3.
2 + 6 = 8
8 x 3 = 24 points.
This game is a draw since the player's score was only 6 points higher than the Dealer's.

Crimson Poker

Crimson Poker is a game that is similar to traditional Poker, and adapted from Ririnji Nananji's rules for Poker at their casino on Mateus, with inspiration from Forgal Enpore's "Ul'Dice" game seen in their casino on Goblin!The player begins by rolling [/dice] five times to determine their starting hand. Only the first number of the roll is used.The player may then choose to stick with their hand or pick any number of dice to reroll.The dealer will then take their turn doing the same. If the dealer fails to beat the player's hand, it's a win!★ Hands are ranked on a poker system (specified below)
★ There are no aces in this game. A 1 is the lowest ranked card. 9 is the highest.
★ If anyone rolls a 0, it’s a Joker, and considered to be a wild card.
★ If the player is victorious with a Five-of-a-kind without using any rerolls it is a (x10) WIN!
★ If the player is victorious without using any rerolls it is a (x2.5) WIN!
★ A Five-of-a-kind victory with any rerolls is a (x5) WIN!
★ A Four-of-a-kind victory without any rerolls is a (x3) WIN!
★ A Four-of-a-kind victory with any rerolls is a (x2) WIN!
★ A victory with any rerolls is a (x1.5) WIN!
★ The dealer may always use their reroll with no effect on payout.
★ CRIMSON POKER HAND RANKINGS:
(1) FIVE-OF-A-KIND
(2) FOUR-OF-A-KIND
(3) FULL HOUSE
(4) STRAIGHT
(5) THREE-OF-A-KIND
(6) TWO PAIR
(7) TWO-OF-A-KIND
(8) HIGH CARD
(Highest single card that doesn't contribute to any of the above.)
...a tie is decided by high kickers in each hand. A high number always beats a low number when all else is equal

Rhoshambo (aka Rock, Paper, Scissors)

A classic heads up game now featured at the Crimson Casino!PLEASE NOTE: This is a low stakes game. The minimum bet for Rhoshambo is 5,000 and the max bet is 50,000 gil.Dealer and Player roll /random 31 - Paper
2 - Scissors
3 - Rock
Paper beats Rock, Rock beats Scissors, and Scissors beats Paper.The Player receives double their wager if they win.If Player and Dealer tie, new rolls are made.If the Dealer and Player tie three times in a row, the game is ended and the Player receives only half their wager back, with the house keeping the other half.

Deathrolls

Deathrolls are allowed during a round of play at 8:30pm Eastern and in the penultimate round of play for the night.Deathroll Rules
The Player starts by rolling /random. The Dealer then rolls /random X, where X is the number of the previous roll. The Player then responds in kind.
Dealer and Player continue rolling until someone -loses- by rolling a 1!If the Player wins, they receive double their wager!Example:Player: /random -> 923
Dealer: /random 923 -> 468
Player: /random 468 -> 37
Dealer: /random 37 -> 12
Player: /random 12 -> 3
Dealer: /random 3 -> 1
Player wins!

Triple Triad (for gil!)

You can challenge the Dealer or Zimzimki Shimizu to one game of Triple Triad for gil each night!If you don't have much of a collection, don't worry! Triple Triad games played for gil in the casino may be played using the Roulette/Draft ruleset -or- the Roulette/Random ruleset. This means both players will either draft cards (similar to Gold Saucer Draft tournaments) or have random cards picked from their collection to make up their deck.You may bet 10k-1M per game. A win against the Dealer pays out 2x the bet!In the event of a Draw, the House keeps 10% of the bet.

Twist of Fate

When the Twist of Fate meter reaches 7, a special mini-game of the Dealer's choice will take place.The Twist of Fate event for any evenings in March is "Moogle Madness!"Rules
The player who triggers the Twist of Fate wins 77,777 gil and has a chance to turn that into 777,777 gil!
Should the player wish to try for the Moogle Madness prize, they sacrifice their 77,777 gil and roll /random seven times.If the player reveals four 7s in their rolls, they win 777,777 gil!But that's not all!At this point, if they have a Fate Token they can challenge the Moogle Dealer for a chance to win 7 MILLION gil!By challenging the Moogle Dealer, they sacrifice their Fate Token and 777,777 gil.The Moogle Dealer then gets 14 /random rolls to attempt to tie or beat the number of 7s that the player previously made in their seven rolls. If the Dealer ties or beats the number, the Dealer wins.Otherwise, the player cashes out with a Kupo-tastic 7 million gil!

Fated Moments

The Twist of Fate event is triggered by a meter which increases each time one of the following events occur:★ A player loses a Fate Challenge.
★ A player already in possession of a Fate Token does something that would have earned them a Fate Token.
★ A roll in Fate & Fortune, Crimson Poker, or Deathroll is made that contains two 7s in the three digit number.
★ A player wins 2.5x their wager or more in any game.

Under Construction

13 is a game played with six-sided dice that is similar in function to Blackjack. This game was adapted from the version of 13 featured at Ririnji Nananji's casino on Mateus.The goal of this game is to get as close to the number 13 as possible without going over. To begin, the player will first roll two /dice 6 and then choose whether to stop or continue. Going over the number "13" will trigger an automatic loss, while rolling five times while remaining under 13 triggers an automatic win.
The Dealer then rolls to attempt to beat the Player's roll.
★ The Dealer may choose to stop rolling at their discretion, even if their previous roll results in a tie with the Player.★ If the Dealer rolls five times while remaining under 13, the Dealer wins against any player’s roll of 12 or lower.★ A Dealer's five dice roll is considered a Tie against a Player's roll of 13, unless the Dealer hits exactly 13 on five dice, which is an automatic win for the house.★ If the Dealer ties with the Player and the Dealer chooses to hold, the game is reset and the Player rolls two new dice for their starting score.★ If the Dealer ties with the Player three times in a single wager, the Sudden Death event is triggered!★ A win against the Dealer pays out 2x the bet. A Five-Dice win that totals 13 pays out 2.5x!---------------------------------One feature unique to the Crimson Casino is its Fate Tokens. These are used primarily as opportunities to change a loss in Fate & Fortune to a win! Tokens are handed out during the course of special events, Twists of Fate, and at the discretion of the Dealer and authorized Staff.When a player with a Fate Token loses in Fate & Fortune, the Dealer may ask if the player wishes to challenge Fate. If the player agrees, their token is returned to the Casino. The player then rolls /dice. If the outcome is 777 or higher, the loss is changed to a win, paid out according to Fate & Fortune rules. This roll can also trigger the Book of Fate under the right circumstances!PLAYERS MAY ONLY HOLD ONE FATE TOKEN AT A TIME, and thus can only Challenge Fate once per wager!If a player holding a Fate Token is due to receive an additional one, they must sacrifice their previous Fate Token for one of three options.1) Gain 100,000 gil.
2) Challenge the Dealer to a Deathroll on their next wager!
3) Add 77 to the roll for their next Fate and Fortune wager! This bonus does not stack. A roll of 1,000 or higher pays 2.5x your wager!
A Fate Token that is received may not be used until the player's next bet.Fate Tokens may be given from one player to another player, but only to a player that doesn't already have a token. Once a Fate Token is traded, it can not be traded again.All players, new or old, start their night at the Casino with a Fate Token!Tokens held at the end of the night do not carry over.Golden Fate Tokens
Sometimes, a player may receive an opportunity to receive a special Golden Fate Token! There are two differences between these and standard tokens.
- Golden Fate Tokens may be used to Challenge Fate on ANY standard game, not just Fate & Fortune! If used on a game outside of Fate & Fortune, rolling 777 or higher pays out 2x the player's wager for the original game.- If the challenge roll includes a 7 in it, the Golden Fate Token is NOT LOST, regardless of whether the challenge succeeds or not!Deathroll and Zimball losses can NOT be challenged.Challenge Fate, and Find Your Fortune!

Home of the "Fate Token!"

One feature unique to the Crimson Casino is its Fate Tokens. These are used primarily as opportunities to change a loss in Fate & Fortune to a win!Each player starts the evening with a Fate Token, given by the Dealer.Should a player lose in Fate & Fortune, they may /shout "I challenge Fate!" to cash in their Fate Token and attempt to change the loss to a win.Upon making the challenge, the player rolls /random. On a roll of 700 or higher, this roll counts as a winning roll in Fate & Fortune, with the appropriate payout based on the number.Fate Tokens may be awarded in other ways:1) By rolling a number in Fate & Fortune that contains two 7s in it.2) Certain rolls from the Book of Fate award Fate Tokens.3) By losing a total of three times in a row if every wager made in those games was at least 250,000 gil. A player may only receive a Fate Token in this way once per night, and only if they don't have a Fate Token currently in their possession.4) By having an extraordinarily unlucky loss, as determined by the Dealer. One example of this is playing Crimson Poker and losing with a Full House or better, or participating in a Deathroll and rolling a 1 when the last number you rolled was 100 or higher. This is only awarded to the player if they had no Fate Token in their possession, and only once per night.4) By winning OR losing the most gil during the Deathroll Halftime round. This is only awarded to the player if they had no Fate Token in their possession.5) The Barkeep is given two Fate Tokens which they may hand out during the course of the night. A player can receive no more than one Fate token from the Barkeep per night, and can not be given one if they already have one in their possession.

The Book of Fate

In our Fate & Fortune game, there are 40 roll results which lead to special bonuses, penalties, or unusual events!During the month of March, the identity of these rolls is a mystery!Mostly...We can guarantee you that the following numbers will lead to something special, for good or ill!111, 222, 333, 444, 555, 666, 777, 888, 999...
0, 7, 77...
... and more!Current Legends of Fate & Fortune
Ghyslain Ouraux
Yami Mahou
Summoner of Misfortune
Glitter Bomb

Heartbreak!

Heartbreak is a game played with seven-sided dice that is inspired by the game "Crash!" which originated at the House of Virtue gaming table in Coeurl's Goblet.The goal of this game is to get the highest score possible on three seven sided dice without rolling a 1.★ The player and Dealer take turns rolling a seven sided die (/dice 7) over the course of three rounds. The Player always rolls first.★ If either the player or Dealer roll a 1, they lose.Heartbreak Rule: If the Dealer rolls a 7 on the third round or any tiebreaker round, the Dealer causes a Heartbreak! and wins regardless of the current scores.★ If no 1s are rolled, the player wins 2x their bet if they beat the dealer's score after three rounds.★ In the event of a tie, an additonal round is played to determine the winner. Rolling a 1 during these sudden death rounds still counts as an automatic loss, and the Dealer wins via Heartbreak on a 7, even if the player also rolls a 7 in the tiebreaker.★ If the player rolls a total of 6 on three dice, they automatically win 3x their bet!★ If the player rolls a total of 21 on three dice, they automatically win 5x their bet!